ai-series-part-27 VS ai-series-part-28

Compare ai-series-part-27 vs ai-series-part-28 and see what are their differences.

ai-series-part-27

In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius. (by llamacademy)

ai-series-part-28

In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System. (by llamacademy)
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ai-series-part-27 ai-series-part-28
1 2
15 4
- -
0.0 0.0
over 2 years ago over 2 years ago
ShaderLab ShaderLab
MIT License MIT License
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ai-series-part-27

Posts with mentions or reviews of ai-series-part-27. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ai-series-part-27 yet.
Tracking mentions began in Dec 2020.

ai-series-part-28

Posts with mentions or reviews of ai-series-part-28. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-06.

What are some alternatives?

When comparing ai-series-part-27 and ai-series-part-28 you can also consider the following projects:

ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.

ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

ai-series-part-30 - In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.

ai-series-part-32 - Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

polygon-wind - Unity shader to emulate wind on low poly assets.

ai-series-part-9 - Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.

ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

ai-series-part-26 - In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.

KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features