ai-series-part-24 VS ai-series-part-21

Compare ai-series-part-24 vs ai-series-part-21 and see what are their differences.

ai-series-part-24

Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas (by llamacademy)

ai-series-part-21

Tutorial repository for AI Series Part 21, which is Part 1 of a sub-series to implement enemy skills and abilities. In this repository we have the foundation for how to implement skills via ScriptableObjects and a single ability - a jump attack (by llamacademy)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
ai-series-part-24 ai-series-part-21
2 3
4 3
- -
0.0 0.0
over 2 years ago almost 3 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ai-series-part-24

Posts with mentions or reviews of ai-series-part-24. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-03.

ai-series-part-21

Posts with mentions or reviews of ai-series-part-21. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-27.

What are some alternatives?

When comparing ai-series-part-24 and ai-series-part-21 you can also consider the following projects:

SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.

ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type

ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target

ai-series-part-22 - Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath