ai-series-part-22 VS ai-series-part-14

Compare ai-series-part-22 vs ai-series-part-14 and see what are their differences.

ai-series-part-22

Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath (by llamacademy)

ai-series-part-14

Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene (by llamacademy)
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ai-series-part-22 ai-series-part-14
3 1
3 7
- -
0.0 0.0
over 2 years ago almost 3 years ago
C# C#
MIT License MIT License
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ai-series-part-22

Posts with mentions or reviews of ai-series-part-22. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-27.
  • How to Implement Enemy Skills/Abilities Part 3: Ice Lance | AI Series Part 23 | Full Tutorial in Comments
    3 projects | /r/unity_tutorials | 27 Jul 2021
    This week is Part 23 of the AI Series (and part 3 of the sub-series about implementing SkillScriptableObjects) where we'll be taking a look at how to implement an instant-cast projectile ability: Ice Lance. Instant-cast skills are really good options for weaker, more frequent skills to keep the player on their toes! We'll reuse the bullet mechanic first implemented in AI Series Part 7 and combine that with the foundational SkillScriptableObject code done in the last 2 videos ( Part 1 - Foundation & Jump Attack and Part 2 - Fire Breath ) to implement this ability.

ai-series-part-14

Posts with mentions or reviews of ai-series-part-14. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ai-series-part-14 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing ai-series-part-22 and ai-series-part-14 you can also consider the following projects:

MonikAI - Monika from DDLC keeping you company on your desktop!

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target

SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.

ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type

ai-series-part-24 - Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas