ai-series-part-20 VS ai-series-part-34

Compare ai-series-part-20 vs ai-series-part-34 and see what are their differences.

ai-series-part-20

This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects. (by llamacademy)

ai-series-part-34

In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations. (by llamacademy)
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ai-series-part-20 ai-series-part-34
1 5
5 4
- -
0.0 0.0
almost 3 years ago almost 2 years ago
C# C#
MIT License MIT License
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ai-series-part-20

Posts with mentions or reviews of ai-series-part-20. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-34

Posts with mentions or reviews of ai-series-part-34. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-20 and ai-series-part-34 you can also consider the following projects:

NavMeshPlus - Unity NavMesh 2D Pathfinding

DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers

ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target

raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!

SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.