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ai-series-part-20 | ai-series-part-31 | |
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1 | 1 | |
5 | 5 | |
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0.0 | 0.0 | |
almost 3 years ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
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ai-series-part-20
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How to Implement Weighted Random Enemy Spawning with Spawn Configuration ScriptableObjects | AI Series Part 20 | Full Tutorial in Comments
As always, full project code is available on GitHub!
ai-series-part-31
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Show Path to a Target With Third or First Person Controller Using a NavMesh To Calculate the Path and LineRenderer to Show the Path | AI Series Part 31
As always, full project code is available on GitHub!
What are some alternatives?
NavMeshPlus - Unity NavMesh 2D Pathfinding
ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target
ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type
SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.
menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size
ReGoap - Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples
DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers