ai-series-part-17 VS ai-series-part-31

Compare ai-series-part-17 vs ai-series-part-31 and see what are their differences.

ai-series-part-17

In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type (by llamacademy)

ai-series-part-31

learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path. (by llamacademy)
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ai-series-part-17 ai-series-part-31
4 1
5 4
- -
0.0 0.0
almost 3 years ago over 2 years ago
C# C#
MIT License MIT License
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ai-series-part-17

Posts with mentions or reviews of ai-series-part-17. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-18.

ai-series-part-31

Posts with mentions or reviews of ai-series-part-31. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ai-series-part-31 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing ai-series-part-17 and ai-series-part-31 you can also consider the following projects:

NavMeshPlus - Unity NavMesh 2D Pathfinding

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target

ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

ReGoap - Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples

SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.

ai-series-part-22 - Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath

ai-series-part-21 - Tutorial repository for AI Series Part 21, which is Part 1 of a sub-series to implement enemy skills and abilities. In this repository we have the foundation for how to implement skills via ScriptableObjects and a single ability - a jump attack

DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers

ai-series-part-24 - Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas