ai-series-part-13 VS ai-series-part-11

Compare ai-series-part-13 vs ai-series-part-11 and see what are their differences.

ai-series-part-11

Project for the tutorial on how to implement basic finite state machines for your AI in Unity. (by llamacademy)
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ai-series-part-13 ai-series-part-11
1 1
3 2
- -
0.0 0.0
almost 4 years ago almost 4 years ago
ShaderLab ShaderLab
MIT License MIT License
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ai-series-part-13

Posts with mentions or reviews of ai-series-part-13. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-11

Posts with mentions or reviews of ai-series-part-11. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-13 and ai-series-part-11 you can also consider the following projects:

unity-sdf-generator - A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.

ai-series-part-9 - Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.

ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

ai-series-part-10 - Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!

ai-series-part-12 - Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.

ai-series-part-33 - Learn how to combine NavMeshObstacles and NavMeshAgents on the same GameObject for NavMeshAgents that can carve the NavMesh when stationary. Moving NavMeshAgents cannot carve the NavMesh.

ai-series-part-8 - Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take

ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

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