A-Frame
digitaltalent
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A-Frame | digitaltalent | |
---|---|---|
97 | 3 | |
16,115 | 0 | |
0.8% | - | |
9.7 | 0.0 | |
5 days ago | about 3 years ago | |
JavaScript | HTML | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
A-Frame
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Apple Vision Pro Review: The Best Headset yet Is Just a Glimpse of the Future
Meta Quest also has full support for WebXR which lets you bypass all the app store BS. You can use this framework to make worlds visible on most XR headsets as well as desktop and mobile
My understanding is that Apple is making excuses about being slow to support WebXR.
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The web will be Vision Pro's killer app
WebXR is pretty amazing. You can make a site with
which can be navigated with a browser on desktop and mobile. Using a VR headset you can give permission and… you’re in the world! It’s like one of those kids TV shows where people can jump into the world of a book.
With WebXR you can make applications that run on Meta Quest, Magic Leap 2, Hololens 2, PCVR and other platforms. It kinda drives me up the wall that so many people are hung up on Apple because AVP competes with quite a few different platforms that are all pretty similar and if this kind of thing catches on you’d better believe people will be porting applications between them…
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is there a 3D metaverse, of the fediverse?
if there is none, how could it work? I'm not a dev, i work in design, UX, art. however this seems excellent system https://aframe.io yet I'm sure are others. runs in the browser, super fast, the code is just simple human readable, text, so works with HTML, JavaScript.
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[AMA] We're Flat Head Studio, four developers from Austria and we just released We Are One on the Quest - ask us anything!
Well, that was a rabbit hole I didn't expect to jump down. I've never used these programs, but it looks like graphviz has a vrml output option. Vrml, now there's a blast from the past. It never really saw much adoption and has been superseded by other formats. You might be able to find some simple converter utility to convert it to gltf, which isn't a file format from the last century. There are lots of things that can view gltf files. I'm not sure if you can load them into the Quest web browser directly or if you need to wrap them into a simple A-Frame site first. You could also use sketchfab to view them, but you seem more like an A-Frame kind of guy. Oh, hey, it looks like someone built a vrml loader for A-Frame. If graphviz really can output to vrml and the loader works, that should make things super simple for you. Not really sure how well any of this stuff will work. Good luck.
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Is aFrame depreciated?
Just bumped a new version (1.4.2) three days ago so unlikely. https://github.com/aframevr/aframe
- Game engine for JavaScript engineer
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AMA with Stan Larroque, founder and CEO of Lynx — Ask all things Mixed Reality here!
When we would be able to use WebXR and A-Frame? You answered in short in the last video, but can you give a clue? :) At least that what is the earliest possible day. Asking because this can make me to wait more for a more polished device if I would not be able to use WebXR for months...
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Three.js learning process
I'd recommend the official docs. Aframe is also worthwhile, it uses threejs under the hood. It has great docs and a focus on AR/VR. Going through all chapters of the docs should give you a great introduction. https://aframe.io/docs/1.3.0/introduction/
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How I Created Augmented Reality(AR) Web App using Only HTML
It uses A-Frame which is a web framework for building virtual reality experiences.
- Does anyone know how to access bounded-floor geometry in oculus quest?
digitaltalent
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VoxelArt Web Augumented Reality (WebAR)
Simple Object and Animation VR, Add 3D DTS logo Into Environment (Repo | Demo)
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VoxelArt Web Virtual Reality (WebVR)
Use green button on my github repo and click "Download Zip" or simply click here
What are some alternatives?
three.js - JavaScript 3D Library.
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
model-viewer - Easily display interactive 3D models on the web and in AR!
hubs - Duck-themed multi-user virtual spaces in WebVR. Built with A-Frame.
NFT-Marker-Creator - This editor creates NFT markers for ARTOOKIT 5.x
React Konva - React + Canvas = Love. JavaScript library for drawing complex canvas graphics using React.
react-three-fiber - 🇨🇭 A React renderer for Three.js
react-canvas - High performance <canvas> rendering for React components
React ART