A-Frame
BabylonJS
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A-Frame | BabylonJS | |
---|---|---|
99 | 63 | |
16,166 | 22,428 | |
0.6% | 1.4% | |
9.7 | 10.0 | |
8 days ago | 2 days ago | |
JavaScript | TypeScript | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
A-Frame
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Apple Vision Pro Review: The Best Headset yet Is Just a Glimpse of the Future
Meta Quest also has full support for WebXR which lets you bypass all the app store BS. You can use this framework to make worlds visible on most XR headsets as well as desktop and mobile
My understanding is that Apple is making excuses about being slow to support WebXR.
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The web will be Vision Pro's killer app
WebXR is pretty amazing. You can make a site with
which can be navigated with a browser on desktop and mobile. Using a VR headset you can give permission and… you’re in the world! It’s like one of those kids TV shows where people can jump into the world of a book.
With WebXR you can make applications that run on Meta Quest, Magic Leap 2, Hololens 2, PCVR and other platforms. It kinda drives me up the wall that so many people are hung up on Apple because AVP competes with quite a few different platforms that are all pretty similar and if this kind of thing catches on you’d better believe people will be porting applications between them…
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is there a 3D metaverse, of the fediverse?
if there is none, how could it work? I'm not a dev, i work in design, UX, art. however this seems excellent system https://aframe.io yet I'm sure are others. runs in the browser, super fast, the code is just simple human readable, text, so works with HTML, JavaScript.
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[AMA] We're Flat Head Studio, four developers from Austria and we just released We Are One on the Quest - ask us anything!
Well, that was a rabbit hole I didn't expect to jump down. I've never used these programs, but it looks like graphviz has a vrml output option. Vrml, now there's a blast from the past. It never really saw much adoption and has been superseded by other formats. You might be able to find some simple converter utility to convert it to gltf, which isn't a file format from the last century. There are lots of things that can view gltf files. I'm not sure if you can load them into the Quest web browser directly or if you need to wrap them into a simple A-Frame site first. You could also use sketchfab to view them, but you seem more like an A-Frame kind of guy. Oh, hey, it looks like someone built a vrml loader for A-Frame. If graphviz really can output to vrml and the loader works, that should make things super simple for you. Not really sure how well any of this stuff will work. Good luck.
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Is aFrame depreciated?
Just bumped a new version (1.4.2) three days ago so unlikely. https://github.com/aframevr/aframe
- Game engine for JavaScript engineer
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AMA with Stan Larroque, founder and CEO of Lynx — Ask all things Mixed Reality here!
When we would be able to use WebXR and A-Frame? You answered in short in the last video, but can you give a clue? :) At least that what is the earliest possible day. Asking because this can make me to wait more for a more polished device if I would not be able to use WebXR for months...
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Three.js learning process
I'd recommend the official docs. Aframe is also worthwhile, it uses threejs under the hood. It has great docs and a focus on AR/VR. Going through all chapters of the docs should give you a great introduction. https://aframe.io/docs/1.3.0/introduction/
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How I Created Augmented Reality(AR) Web App using Only HTML
It uses A-Frame which is a web framework for building virtual reality experiences.
- Does anyone know how to access bounded-floor geometry in oculus quest?
BabylonJS
- Show HN: My wife and I made a maze game
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Release Radar • March 2024 Edition
It's been around for a while, and we've featured it in the April 2019 and March 2022 Release Radars. It's also been in GitHub Game Bytes and on our latest episode of The Download. Yes, I'm talking about Babylon, the powerful web rendering engine for all kinds of graphics. The newest update includes support for basic Global Illumination, a highly requested feature. Read more about other cool new additions including Gaussian Splatting, Ragdoll physics, Procedural Geometry and all the breaking changes in the Babylon release notes.
- Not only Unity...
- Anime.js – A lightweight JavaScript animation library
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How do I integrate Motion and Animation into my Projects?
Wow that site is super cool! So I see most of the 3D stuff is using canvas, maybe three.js or babylon.js or possibly pixi.js.
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Which tools should I use to create my game ?
Sure; I've used [Phaser](https://phaser.io/) before for a game jam like project and I've heard of [PixiJS](https://pixijs.com/) and [Babylon.js](https://www.babylonjs.com/) as options too. I can't really give a good recommendation either way; Phaser was fun to just write TypeScript and see my game, but it felt like a toy compared to Unreal. I'm sure you could really push it to its limits though. You mentioned you know about LibGDX; I don't have experience with it, but it does seem like a viable option.
- Faster LZ is not the answer to 150-250 GB video game downloads
- Babylon 6.0
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JavaScript framework for making games. no game engine
BabylonJS: https://www.babylonjs.com/
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My very first Hackathon and my first Dev.to post
Now we are finally set! (or so we thought). Dylan was already working on the client, learning about Babylon.js and Lucas was already working on authentication and reading about Colyseus. I wanted to start a conversation about how the client - server communication should be because I already had some ideas about how to solve common problems such as protocols, backend solutions for messaging, scalability and availability; those were my first concerns. I have always been a backend guy and I must say that I suck at front end, and although I can do React and Angular, don’t ask me to do something fancy 😅.
What are some alternatives?
three.js - JavaScript 3D Library.
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
react-three-fiber - 🇨🇭 A React renderer for Three.js
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
model-viewer - Easily display interactive 3D models on the web and in AR!
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
d3 - Bring data to life with SVG, Canvas and HTML. :bar_chart::chart_with_upwards_trend::tada:
heatmap.js - 🔥 JavaScript Library for HTML5 canvas based heatmaps