battleships VS LambdaHack

Compare battleships vs LambdaHack and see what are their differences.

battleships

Angewandte Funktionale Programmierung (by zrho)

LambdaHack

Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at (by LambdaHack)
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battleships LambdaHack
0 8
15 609
- 0.2%
0.0 6.5
almost 10 years ago 10 days ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

battleships

Posts with mentions or reviews of battleships. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning battleships yet.
Tracking mentions began in Dec 2020.

LambdaHack

Posts with mentions or reviews of LambdaHack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-17.

What are some alternatives?

When comparing battleships and LambdaHack you can also consider the following projects:

SFML - Low level Haskell bindings for SFML 2.x

tcod-haskell - Haskell bindings to libtcod

rattletrap - :car: Parse and generate Rocket League replays.

aeson-tiled - Aeson instances for Tiled map editor types

tateti-tateti - Meta tic-tac-toe ncurses game.

wxAsteroids - A demonstration of how to use wxHaskell

Nomyx - The Nomyx game

breakout - Breakout

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell