aeson-tiled VS hsudoku

Compare aeson-tiled vs hsudoku and see what are their differences.

aeson-tiled

Aeson instances for Tiled map editor types (by schell)

hsudoku

A native gtk sudoku game written in haskell (by mmsbrggr)
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aeson-tiled hsudoku
- -
11 33
- -
3.2 0.0
about 2 years ago almost 7 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

aeson-tiled

Posts with mentions or reviews of aeson-tiled. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning aeson-tiled yet.
Tracking mentions began in Dec 2020.

hsudoku

Posts with mentions or reviews of hsudoku. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning hsudoku yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing aeson-tiled and hsudoku you can also consider the following projects:

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

dominion - A Dominion simulator in Haskell

Monadius - 2-D arcade scroller

layers-game - A prototypical 2d platform game

Nomyx - The Nomyx game

Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.

postgresql-simple-url - Heroku helpers for pulmurice server

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

call - Not an insufficient game engine

ecstasy - :pill: a GHC.Generics-based entity component system

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.

SFML - Low level Haskell bindings for SFML 2.x