aeson-tiled VS call

Compare aeson-tiled vs call and see what are their differences.

aeson-tiled

Aeson instances for Tiled map editor types (by schell)

call

Not an insufficient game engine (by fumieval)
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aeson-tiled call
- -
11 7
- -
3.2 0.0
about 2 years ago almost 9 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

aeson-tiled

Posts with mentions or reviews of aeson-tiled. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning aeson-tiled yet.
Tracking mentions began in Dec 2020.

call

Posts with mentions or reviews of call. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning call yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing aeson-tiled and call you can also consider the following projects:

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

polar-configfile - Config file parsing/writing [Haskell]

Monadius - 2-D arcade scroller

tateti-tateti - Meta tic-tac-toe ncurses game.

hsudoku - A native gtk sudoku game written in haskell

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

Nomyx - The Nomyx game

breakout - Breakout

postgresql-simple-url - Heroku helpers for pulmurice server

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.