adversarial-robustness-toolbox VS alpha-zero-boosted

Compare adversarial-robustness-toolbox vs alpha-zero-boosted and see what are their differences.

alpha-zero-boosted

A "build to learn" Alpha Zero implementation using Gradient Boosted Decision Trees (LightGBM) (by cgreer)
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adversarial-robustness-toolbox alpha-zero-boosted
8 2
4,433 79
2.3% -
9.7 3.2
3 days ago over 3 years ago
Python Python
MIT License -
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adversarial-robustness-toolbox

Posts with mentions or reviews of adversarial-robustness-toolbox. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-22.

alpha-zero-boosted

Posts with mentions or reviews of alpha-zero-boosted. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-15.
  • DeepMind has open-sourced the heart of AlphaGo and AlphaZero
    4 projects | news.ycombinator.com | 15 Feb 2023
    > I came up with a nifty implementation in Python that outperforms the naive impl by 30x, allowing a pure python MCTS/NN interop implementation. See https://www.moderndescartes.com/essays/deep_dive_mcts/

    Great post!

    Chasing pointers in the MCTS tree is definitely a slow approach. Although typically there are < 900 "considerations" per move for alphazero. I've found getting value/policy predictions from a neural network (or GBDT[1]) for the node expansions during those considerations is at least an order of magnitude slower than the MCTS tree-hopping logic.

    [1] https://github.com/cgreer/alpha-zero-boosted

  • MuZero: Mastering Go, chess, shogi and Atari without rules
    3 projects | news.ycombinator.com | 23 Dec 2020
    What you can do is checkout the algorithm at a particular stages of development. AlphaZero&Friends start out not being very good at the game, then over time they learn and become super human. You typically checkpoint the weights for the model at various stages. So early on, the algo would be like a 600 elo player for chess and then eventually get to superhuman elo levels. So if you wanted to train you can gradually play against versions of the algo until you can beat them by loading up the weights at various difficulty stages.

    I implemented AlphaZero (but not Mu yet) using GBDTs instead of NNs here if you're curious about how it would work: https://github.com/cgreer/alpha-zero-boosted. Instead of saving the "weights" for a GBDT, you save the splitpoints for the value/policy models, but the concept is the same.

What are some alternatives?

When comparing adversarial-robustness-toolbox and alpha-zero-boosted you can also consider the following projects:

KataGo - GTP engine and self-play learning in Go

DeepRobust - A pytorch adversarial library for attack and defense methods on images and graphs

auto-attack - Code relative to "Reliable evaluation of adversarial robustness with an ensemble of diverse parameter-free attacks"

TextAttack - TextAttack 🐙 is a Python framework for adversarial attacks, data augmentation, and model training in NLP https://textattack.readthedocs.io/en/master/

neural_network_chess - Free Book about Deep-Learning approaches for Chess (like AlphaZero, Leela Chess Zero and Stockfish NNUE)

katrain - Improve your Baduk skills by training with KataGo!

m2cgen - Transform ML models into a native code (Java, C, Python, Go, JavaScript, Visual Basic, C#, R, PowerShell, PHP, Dart, Haskell, Ruby, F#, Rust) with zero dependencies

waf-bypass - Check your WAF before an attacker does

Differential-Privacy-Guide - Differential Privacy Guide

unrpa - A program to extract files from the RPA archive format.

gretel-synthetics - Synthetic data generators for structured and unstructured text, featuring differentially private learning.

mortar - evasion technique to defeat and divert detection and prevention of security products (AV/EDR/XDR)