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A 2D Pixel Physics Simulator with Cellular Automata written in Rust
8 projects | reddit.com/r/rust | 19 Jan 2022
I use the awesome Vulkano for rendering and computation, and Rapier for simple physics. Contour is used for the initial shapes, but rapier forms the physics colliders from it. Hecs is used as well. And you might recognize Egui as gui :). I gotta say, I'm starting to be pretty happy with the rust ecosystem overall.
What do the "| |" characters do?
2 projects | reddit.com/r/rust | 14 Jan 2022
As recently seen in: https://github.com/vulkano-rs/vulkano/blob/master/examples/src/bin/triangle.rs several times but I've seen them arround several other times also.
Using Vulkano to render to an OpenGL-image (+MoltenVK)?
1 project | reddit.com/r/rust | 2 Jan 2022
So far, this is going reasonably well, but there is one major hiccup. I can’t seem to find a way to have Vulkano draw into an existing OpenGL-texture, or even another way to share memory between them. There is an example for roughly what I'd need, but this seems to be only supported on Linux.
Crate the implements Vulkano/Vulkan?
2 projects | reddit.com/r/rust | 24 Nov 2021
Vulkano's website is terrible, yeah, and I'm not really encouraging you to use it, but fyi, the updated examples from their repo are… up-to-date. And they're exceptionally well-commented. So if you run out of options (which I have), take a look at the most recent triangle.rs.
Hey Rustaceans! Got an easy question? Ask here (43/2021)!
14 projects | reddit.com/r/rust | 25 Oct 2021
There's a few ways to do it. The low-level method is to write a HLSL shader then use something like vulkan to run it (vulkano example). If you want a 100% rust method, then wgpu and rust-gpu exists to let you define your shaders directly in rust while they handle more of the boilerplate.
weird artifacts with new GPU
1 project | reddit.com/r/vulkan | 14 Oct 2021
I found this issue on github explaining where the bug originates. Do you think that the wrong access masks could be the cause of the artifacts and or color inaccuracy?
Has anyone used both Ash and Erupt for Vulkan? Why would I pick one over the other?
2 projects | reddit.com/r/rust | 22 Sep 2021
Where Can I Learn GFX Or Vulkano
2 projects | reddit.com/r/rust | 4 Sep 2021
Read more at https://github.com/vulkano-rs/vulkano/issues/1549
4 projects | reddit.com/r/rust_gamedev | 7 Aug 2021
As far as tutorials for vulkano go, I'm only aware of the (incomplete) official vulkano guide at [vulkano.rs/guide/introduction](vulkano.rs), the "translation" of vulkan-tutorial.com, and - this may be the most extensive collection - the examples folder in the vulkano repository.
Best documented low-level Vulkan API wrapper?
1 project | reddit.com/r/rust | 5 Jun 2021
I am not an expert in this field, but maybe you will like https://github.com/vulkano-rs/vulkano.
What are some alternatives?
wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.
codewars.com - Issue tracker for Codewars
vulkan-tutorial-rs - Rust version of https://github.com/Overv/VulkanTutorial
rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.
projecteuler - Project Euler problems in Awk.
Vulkan - Examples and demos for the new Vulkan API
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