AdventOfCode
My Advent of Code solutions. I also upload videos of my solves: https://www.youtube.com/channel/UCuWLIm0l4sDpEe28t41WITA (by jonathanpaulson)
pixels
A tiny hardware-accelerated pixel frame buffer. 🦀 (by parasyte)
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AdventOfCode | pixels | |
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26 | 33 | |
325 | 1,677 | |
- | - | |
8.0 | 4.9 | |
4 months ago | about 2 months ago | |
Python | Rust | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AdventOfCode
Posts with mentions or reviews of AdventOfCode.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-06.
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-❄️- 2023 Day 6 Solutions -❄️-
[LANGUAGE: Python 3] 20/50. Solution. Video.
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-🎄- 2022 Day 24 Solutions -🎄-
Python3, 90/55. Video coming soon. Code.
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-🎄- 2022 Day 19 Solutions -🎄-
Python3, 5/5. Video. Code. I'm now in second place overall!
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-🎄- 2022 Day 16 Solutions -🎄-
C++, 41/412. Video. Code. My C++ code runs in about 70 seconds (for both parts).
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-🎄- 2022 Day 13 Solutions -🎄-
Python3, 31/31. Video. Code.
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-🎄- 2022 Day 12 Solutions -🎄-
Python3, 75/41. Wrote my BFS from scratch! Video coming soon. Code.
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-🎄- 2022 Day 8 Solutions -🎄-
Python3, 353/412. Video on its way; I had some recording issues today. Code.
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-🎄- 2022 Day 7 Solutions -🎄-
Python3, 9/4! Video. Code. I'm happy to make the top 10!
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-🎄- 2022 Day 6 Solutions -🎄-
Python3 19/24. Video. Code. Quick one today!
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-🎄- 2022 Day 3 Solutions -🎄-
Python3 116/50. Video. Code. Got a wrong answer on part1 :(
pixels
Posts with mentions or reviews of pixels.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-15.
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A minimal working Rust / SDL2 / WASM browser game
https://github.com/parasyte/pixels
That gives you a simple software framebuffer, and it builds as a native app or for the web.
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How do rust gui frameworks avoid rerendering?
On a more recent machine, that same (well, more primitive) app with pixels or softbuffer struggled beyond acceptable. But was definitely poorly written.
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Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
I’ve ported the application from being based on pixels crate to the powerful bevy game engine
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placing pixels
Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
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Considerations for Power Draw with egui
You can use wgpu instead of opengl as in the pixels example: https://github.com/parasyte/pixels/tree/main/examples/minimal-fltk
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Is Macroquad suitable for making games like Wolfenstein RPG?
It might be possible but with a raycaster you probably want to be able to easily set all pixels and create your own small engine. Something like the pixels crate should fit your purpose: https://github.com/parasyte/pixels
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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[WGPU][GLFW][HELP]
Also, if you just want to get-things-done, then https://github.com/parasyte/pixels might be a bit better, to avoid reinventing the wheel.
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How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
However, I recently got a new M2 Macbook Air and started noticing some super weird behavior. While playing Pokemon Silver with an unlocked framerate, I'd notice that the game would slow down to below 60FPS, even on a release build. After printing a little debugging info I found the culprit in the rendering logic which was handled by the MiniFB crate. At first I thought switching to a GPU renderer (such as https://github.com/parasyte/pixels) would help, and it... kinda did?
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Simple way to draw a pixel at coordinates
pixels uses wgpu and runs fine.
What are some alternatives?
When comparing AdventOfCode and pixels you can also consider the following projects:
adventofcode - My solutions to the Advent of Code challenges
macroquad - Cross-platform game engine in Rust.
Advent_of_Code_in_Pascal - My solutions to the Advent of Code, in Free Pascal
bevy - A refreshingly simple data-driven game engine built in Rust
advent-of-code
rust-sfml - SFML bindings for Rust
aoc2021 - Advent of Code 2021 on my homemade 16-bit CPU SCAMP
miniquad - Cross platform rendering in Rust
advent-of-code
ggez - Rust library to create a Good Game Easily
Advent-of-Code - Advent of Code
rust_minifb - Cross platfrom window and framebuffer crate for Rust