adorad VS blender-cuda-subdivision-surface-gpu

Compare adorad vs blender-cuda-subdivision-surface-gpu and see what are their differences.

blender-cuda-subdivision-surface-gpu

A Blender 3.0.0 fork that will allow you to subdivide complex meshes using CUDA compatible GPUs. (WIP) (by renamedquery)
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adorad blender-cuda-subdivision-surface-gpu
5 2
60 2
- -
1.8 4.9
about 2 years ago over 2 years ago
C C
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

adorad

Posts with mentions or reviews of adorad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-17.

blender-cuda-subdivision-surface-gpu

Posts with mentions or reviews of blender-cuda-subdivision-surface-gpu. We have used some of these posts to build our list of alternatives and similar projects.
  • NVCC Fatal Error Code Because of "-x cu" Argument Being Passed by CMake
    1 project | /r/cpp | 22 Nov 2021
    The full repo is available at https://github.com/katznboyz1/blender-cuda-subdivision-surface-gpu in case you need access to the full source for more details.
  • CUDA Files in Blenders Source Code
    1 project | /r/blenderhelp | 16 Nov 2021
    I created a modifier (MOD_gpusubsurf.c) and I want to call a file compiled with NVCC (something like this) inside the MOD.c file. How would I go about linking the MOD .c file and the CUDA .cu file together? I found this on NVIDIA's website, and I believe that it's the right thing; however, I wanted to make sure that this is the right way.

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