ActionKid VS fwgl

Compare ActionKid vs fwgl and see what are their differences.

ActionKid

A video game framework for haskell (by egonSchiele)
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ActionKid fwgl
0 0
46 21
- -
0.0 0.0
over 8 years ago over 7 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ActionKid

Posts with mentions or reviews of ActionKid. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ActionKid yet.
Tracking mentions began in Dec 2020.

fwgl

Posts with mentions or reviews of fwgl. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning fwgl yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing ActionKid and fwgl you can also consider the following projects:

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

aeson-tiled - Aeson instances for Tiled map editor types

tateti-tateti - Meta tic-tac-toe ncurses game.

breakout - Breakout

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

YACPong

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

HGE2D - 2D game engine written in Haskell

deterministic-game-engine - Deterministic game engine

octane

rattletrap - :car: Parse and generate Rocket League replays.