accesskit
slint
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accesskit | slint | |
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24 | 138 | |
919 | 15,020 | |
3.0% | 8.7% | |
8.8 | 9.9 | |
11 days ago | about 16 hours ago | |
Rust | Rust | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 Or Slint Royalty-Free |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
accesskit
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Looking for this. html + css rendering through wgpu.
If you were to implement this yourself, i'd look into either swash or cosmic-text for the text rendering stack (this is one of the things you really don't want to write from the ground up). For accessibility, AccessKit has quickly become the standard for communicating with crossplatform accessibility APIs in rust GUI. lightningcss (or its lower level counterpart cssparser) are both decent options for CSS parsing. Taffy handles some of what browsers offer for a layout engine, but is still being worked on.
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JetBrains Noria
> Fleet relies on the Java AWT/Swing framework to get a window from an operating system, but it doesn’t use the Java platform for managing its GUI components besides one JFrame and JPanel on top of it.
This is a terrible decision that is going to bite them in the long run. Doing things this way makes it far, far more difficult to implement accessibility, and regulations on this are only going to get stricter.
Implementing accessibility for a framework like that would involve three separate implementations for three separate platforms and the need to interface with D-Bus, COM and Objective C, from Java. I imagine that the latter two would be particularly difficult, considering how bad Java's FFI support is. It's not just calling methods either, you'd actually need to implement your own classes that conform to the relevant COM interfaces / Objective C protocols. There are libraries that can help with this[1], but I don't think they would work particularly well for something as complex as a code editor.
[1] https://github.com/AccessKit/accesskit
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fltk-accesskit: AccessKit integration for fltk
fltk-accesskit is an accesskit integration crate for fltk-rs, the gui crate. It's implemented as an external crate to allow for more experimentation before stabilizing the api, especially since fltk is at version 1.4.
- AccessKit - Cross-platform accessibility infrastructure
- Emerging Rust GUI libraries in a WASM world
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We're building a browser when it's supposed to be impossible
Libraries for a lot of this stuff exist (albeit in many cases not very mature yet):
- https://github.com/pop-os/cosmic-text does text layout (which Taffy explicitly considers out of scope)
- https://github.com/AccessKit/accesskit does accessibility
- https://github.com/servo/rust-cssparser does value-agnostic CSS parsing (it will parse the general syntax but leaves value parsing up to the user, meaning you can easily add support for whatever properties you what). Libraries like https://github.com/parcel-bundler/lightningcss implement parsing for the standard css properties.
- There are crates like https://github.com/BurntSushi/bstr and https://docs.rs/wtf8/latest/wtf8/ for working with non-unicode text
We are planning to add a C API to Taffy, but tbh I feel like C is not very good for this kind of modularised approach. You really want to be able to expose complex APIs with enforced type safety and this isn't possible with C.
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XUL Layout has been removed from Firefox
There are a number of up-and-coming Rust-based frameworks in this niche:
- https://github.com/iced-rs/iced (probably the most usable today)
- https://github.com/vizia/vizia
- https://github.com/marc2332/freya
- https://github.com/linebender/xilem (currently very incomplete but exciting because it's from a team with a strong track record)
What is also exciting to me is that the Rust GUI ecosystem is in many cases building itself up with modular libraries. So while we have umpteen competing frameworks they are to a large degree all building and collaborating on the same foundations. For example, we have:
- https://github.com/rust-windowing/winit (cross-platform window creation)
- https://github.com/gfx-rs/wgpu (abstraction on top of vulkan/metal/dx12)
- https://github.com/linebender/vello (a canvas like imperative drawing API on top of wgpu)
- https://github.com/DioxusLabs/taffy (UI layout algorithms)
- https://github.com/pop-os/cosmic-text (text rendering and editing)
- https://github.com/AccessKit/accesskit (cross-platform accessibility APIs)
In many cases there a see https://blessed.rs/crates#section-graphics-subsection-gui for a more complete list of frameworks and foundational libraries)
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A new open-sourcing project launches!!! A declarative, compose-based and cross-platform GUI
Using HarfBuzz makes sense. But if you're looking for a pure-Rust alternative, I hear cosmic-text (made by Pop!_OS) is good. There's also AccessKit for accessibility.
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GPU-Backed User Interfaces
There are efforts to support a cross platform accessibility library:
https://github.com/AccessKit/accesskit
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Egui 0.20 Released
egui is an easy-to-use immediate mode GUI for Rust, and I just released 0.20. It's a big release!
There is now support for AccessKit (https://github.com/AccessKit/accesskit) which brings accessibility to egui (a first for an immediate mode GUI?).
There is also better table support, nicer keyboard shortcut handling, better looking text in light mode (still not great, but better).
See more in the changelog: https://github.com/emilk/egui/blob/master/CHANGELOG.md
Try it out at www.egui.rs
slint
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Ask HN: Why would you ever use C++ for a new project over Rust?
Did you get a chance to check https://slint.dev?
Disclaimer: I work for Slint
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Deno in 2023
Currently, we do it by using binaries through napi-rs so we can bring in a window using the platform native API. And then we do some hack to merge the event loops.
But if Deno supports bringing up a window directly, this means we can just ship wasm instead of native binary for all platform. And also I hope event loop integration will be simplified.
Although we'd also need more API than just showing a window (mouse and keyboard input, accessibility, popup window, system tray, ...)
[1] https://slint.dev
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Slint GUI Toolkit
Rich Text content is not yet implemented. This is tracked in https://github.com/slint-ui/slint/issues/2723
Thanks for reporting the broken link. Fixed in https://github.com/slint-ui/slint/commit/9200480b532f49007d2...
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slint VS rinf - a user suggested alternative
2 projects | 24 Jan 2024
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A 2024 Plea for Lean Software
With Slint (https://slint.dev) we're trying to make a lightweight toolkit that doesn't use HTML/CSS. And that you can program either from low level languages such as C++ or Rust. As well as with higher level language such as JavaScript, and we want to extend to python too.
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Immediate Mode GUI Programming
I haven't. I was just searching for a GUI library that was Bevy-compatible and slint isn't at the moment: https://github.com/slint-ui/slint/discussions/940
Sorry!
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Why the M2 is more advanced that it seemed
Trying to do that with Slint: https://slint.dev
- 9 years of Apple text editor solo dev
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The Linux graphics stack in a nutshell, part 1
You can do that with Slint (https://slint.dev) and its linuxkms backend. No need for a xorg server or wayland compositor, just run the application made with Slint from the init script.
- Qt 6.6 and 6.7 Make QML Faster Than Ever: A New Benchmark and Analysis
What are some alternatives?
widevine-l3-guesser
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
elm-architecture-tutorial - How to create modular Elm code that scales nicely with your app
iced - A cross-platform GUI library for Rust, inspired by Elm
femtovg
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
gyroflow - Video stabilization using gyroscope data
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
Nu - Repository hosting the open-source Nu Game Engine and related projects.
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
chibi-scheme - Official chibi-scheme repository
cxx-qt - Safe interop between Rust and Qt