abs VS poryscript

Compare abs vs poryscript and see what are their differences.

poryscript

High-level scripting language for gen 3 pokemon decompilation projects (by huderlem)
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abs poryscript
7 2
501 157
0.0% -
0.0 7.4
about 1 year ago 3 months ago
Go Go
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

abs

Posts with mentions or reviews of abs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-11.

poryscript

Posts with mentions or reviews of poryscript. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-15.
  • Bi-Weekly Questions Thread
    5 projects | /r/PokemonROMhacks | 15 Aug 2021
    scripting is something i have a lot less experience in, both in binary and decomp. from the little scripting i've done, writing in poryscript seems a lot like writing in binary script languages, except that you don't have to worry about offsets and free space. i think this is the main difference you'll find if you only make simple events.
    29 projects | /r/PokemonROMhacks | 6 Apr 2021
    porymap, a map editor for pokeemerald, has a mac version, and so does poryscript which is a script editor. for anything else, you don't need any extra tools at all. you'll edit pokemon base stats in any text editor, and graphics in any image editor.

What are some alternatives?

When comparing abs and poryscript you can also consider the following projects:

ngs - Next Generation Shell (NGS)

pokeemerald - Decompilation of Pokémon Emerald

paco - Paco is a compiler prototype written in Golang, it compiles to C.

pokefirered - Decompilation of Pokémon FireRed/LeafGreen

shtlang - A toy scripting dynamic imperative programming language.

pokecrystal - Disassembly of Pokémon Crystal

Wormies-AU-Helpers - Helper scripts to make maintaining packages using AU even easier

porymap - Map editor for pokeemerald, pokefirered, and pokeruby

hush - Hush is a unix shell based on the Lua programming language

pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.

g2d - Craft beautiful geometric art using code.

PokemonGameEditor - An all in one tool started in 2010 by Gamer2020 for hacking the Game Boy Advanced Pokemon games.