ode4j
Java 3D Physics Engine & Library (by YvesBoyadjian)
physx-jni
Java JNI bindings for Nvidia PhysX (by fabmax)
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ode4j | physx-jni | |
---|---|---|
1 | 1 | |
1 | 81 | |
- | - | |
8.1 | 7.8 | |
6 months ago | 3 months ago | |
Java | Java | |
GNU Lesser General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ode4j
Posts with mentions or reviews of ode4j.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-22.
physx-jni
Posts with mentions or reviews of physx-jni.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-22.
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What are viable alternatives to C++ as a language for utilizing physics engines?
I use PhysX in Java with physx-jni
What are some alternatives?
When comparing ode4j and physx-jni you can also consider the following projects:
zig-gamedev - Main monorepo for @zig-gamedev libs and example applications
ode4j - Java 3D Physics Engine & Library
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Valkyrien-Skies-2 - Valkyrien Skies 2
Void2D - Mega easy, fast, high level 2D game engine with built-in physics that handles almost everything instead of user, based on Swing for Java.
JavaCPP - The missing bridge between Java and native C++