Yave
Yet Another Vulkan Engine (by gan74)
tiny_csg
tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators. (by laleksic)
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Yave
Posts with mentions or reviews of Yave.
We have used some of these posts to build our list of alternatives
and similar projects.
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Abstraction arround CommandBuffers and Queues
Yes
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Rendering Mip Levels of Image
Alternatively, you can create a view per mip and use a compute shader to compute the whole cube at once. This is what I have been doing
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Need help with a post processing shader
IIRC OpenGL clip space depth is in [-1, 1], so it needs to be remapped too. This code is derived from my own Vulkan codebase, and I haven't used OpenGL in a long time, so this may be wrong.
tiny_csg
Posts with mentions or reviews of tiny_csg.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing Yave and tiny_csg you can also consider the following projects:
liblava - Modern and easy-to-use library for Vulkan
Fractal_Engine - WIP 3D game engine with editor and other stuff
Lupine - Game Engine Trial
godot-extras - LOD and optimization C++ addons and shaders for Godot 4 and Godot 3
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
nCine - A cross-platform 2D game engine
paradigm - C++20 Vulkan and GLes rendering engine
tiled - Flexible level editor
scop_vulkan - A 3D model viewer written C++20 and Vulkan
TrenchBroom - Cross-Platform Level Editor
tinyraytracer - A brief computer graphics / rendering course
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.