Yave VS tiny_csg

Compare Yave vs tiny_csg and see what are their differences.

tiny_csg

tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators. (by laleksic)
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Yave tiny_csg
3 1
462 59
- -
9.6 0.0
26 days ago over 2 years ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Yave

Posts with mentions or reviews of Yave. We have used some of these posts to build our list of alternatives and similar projects.

tiny_csg

Posts with mentions or reviews of tiny_csg. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Yave and tiny_csg you can also consider the following projects:

liblava - Modern and easy-to-use library for Vulkan

Fractal_Engine - WIP 3D game engine with editor and other stuff

Lupine - Game Engine Trial

godot-extras - LOD and optimization C++ addons and shaders for Godot 4 and Godot 3

CLUSEK-RT - Vulkan based C++ ray-tracing game engine.

nCine - A cross-platform 2D game engine

paradigm - C++20 Vulkan and GLes rendering engine

tiled - Flexible level editor

scop_vulkan - A 3D model viewer written C++20 and Vulkan

TrenchBroom - Cross-Platform Level Editor

tinyraytracer - A brief computer graphics / rendering course

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.