Yave
paradigm
Our great sponsors
Yave | paradigm | |
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3 | 9 | |
462 | 36 | |
- | - | |
9.6 | 7.6 | |
25 days ago | 11 months ago | |
C++ | Python | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Yave
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Tracking mentions began in Dec 2020.
paradigm
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Deploying speech recognition models at scale
I built Paradigm from scratch to deploy any model at scale. It deploys the model on Kubernetes with load balancers. If you run into any issues, I'm happy to guide you on how to use it.
- What are some open-source ML pipeline managers that are easy to use?
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Who wants to run ML pipelines on Kubernetes? This might be the simplest tool for the job.
I came across this tool today and checked it out, I feel this can get the job done very quickly without so many complex features. It is also very small in size, so does not take up a lot of space in the cluster as well.
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Airflow + Slurm for ML Training Pipelines?
Prefect is a good choice, But I wanted a much simpler tool. Hence, I built a barebone workflow controller here.
What are some alternatives?
liblava - Modern and easy-to-use library for Vulkan
Lupine - Game Engine Trial
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
paradigm - C++20 Vulkan and GLes rendering engine
scop_vulkan - A 3D model viewer written C++20 and Vulkan
tinyraytracer - A brief computer graphics / rendering course
rapidobj - A fast, header-only, C++17 library for parsing Wavefront .obj files.
tiny_csg - tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.
CubiCAD - A fast and modern vulkan based rendering engine
RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL
flecs - A fast entity component system (ECS) for C & C++
tempest