Yave VS RayTracing

Compare Yave vs RayTracing and see what are their differences.

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Yave RayTracing
3 1
464 297
- -
9.6 4.2
about 1 month ago about 2 months ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Yave

Posts with mentions or reviews of Yave. We have used some of these posts to build our list of alternatives and similar projects.

RayTracing

Posts with mentions or reviews of RayTracing. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Yave and RayTracing you can also consider the following projects:

liblava - Modern and easy-to-use library for Vulkan

harfang3d - HARFANG 3D source code public repository

Lupine - Game Engine Trial

Cinder - Cross-platform, modular, extendable ray-tracer.

CLUSEK-RT - Vulkan based C++ ray-tracing game engine.

fast-voxel-traversal-algorithm - A C++ implementation of the fast voxel traversal algorithm.

paradigm - C++20 Vulkan and GLes rendering engine

ArrayFire - ArrayFire: a general purpose GPU library.

scop_vulkan - A 3D model viewer written C++20 and Vulkan

compute-runtime - Intel® Graphics Compute Runtime for oneAPI Level Zero and OpenCL™ Driver

tiny_csg - tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.

PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8