YYAsyncLayer VS HxSTLParser

Compare YYAsyncLayer vs HxSTLParser and see what are their differences.

YYAsyncLayer

iOS utility classes for asynchronous rendering and display. (by ibireme)

HxSTLParser

Basic STL loader for SceneKit (by heyvito)
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YYAsyncLayer HxSTLParser
0 0
659 18
- -
0.0 0.0
almost 2 years ago almost 5 years ago
Objective-C Objective-C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

YYAsyncLayer

Posts with mentions or reviews of YYAsyncLayer. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning YYAsyncLayer yet.
Tracking mentions began in Dec 2020.

HxSTLParser

Posts with mentions or reviews of HxSTLParser. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning HxSTLParser yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing YYAsyncLayer and HxSTLParser you can also consider the following projects:

Snowflake - ❄️ SVG in Swift

ProcessingKit - Visual designing library for iOS & OSX

Drawsana - An open source library that lets your users draw on things - mark up images with text, shapes, etc.

NXDrawKit - NXDrawKit is a simple and easy but useful drawing kit for iPhone

InkKit - Drawing and Geometry made easy on iOS - now in Swift 3.0

PKCoreTechniques - The code for my CoreGraphics+CoreAnimation talk, held during the 2012 iOS Game Design Seminar at the Technical University Munich.

Rough (Swift) - Rough lets you draw in a sketchy, hand-drawn-like, style.

Graphicz - Light-weight, operator-overloading-free complements to CoreGraphics!