Wwise-Unpacker
Unpack game audio Wwise files (pck, bnk) (by Vextil)
unp4k
Unp4k utilities for Star Citizen (by dolkensp)
Wwise-Unpacker | unp4k | |
---|---|---|
13 | 16 | |
613 | 230 | |
- | 4.3% | |
0.0 | 0.0 | |
almost 3 years ago | 27 days ago | |
Batchfile | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Wwise-Unpacker
Posts with mentions or reviews of Wwise-Unpacker.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-22.
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I captured some Galencourt Monk hymns for y'all to enjoy (please ignore the annoying and disrespectful Masons in the background)
First, I extracted all of the .wem files and then used another program called Wwise Unpacker to convert them all into a usable .ogg format. I could now listen to the sound files with any media player, but I still had a gigantic file of thousands of voice lines, all in random order and with strings of random numbers as names
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wwise extractor / export to popular audio format
Hello, I was able to extract wwise files from Star Citizen to audio format files (.ogg, .mp3, .flac) but to do this I was used Wwise-Unpacker which is an "semi-automated" tool to extract those files. I'd like to do this second time but current version of game have different files structure and names, it's looks like those files are using some additional "event" or group bnk files.
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How I made the BioShock Infinite VR Map
There's two places to find sounds in the original game. Some are sound effects, which are inside the packages, and others are the more localized sounds such as music and voice lines. The localized sounds are in a fat 200+ mb package somewhere in the game files, and I was able to extract all of those using a batch file from this GitHub repository called Wwise-unpacker
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In-game version of "A boat made from a sheet of newspaper"
You can convert it to an MP3 or OGG file using Wwise Unpacker.
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Star Citizen music (OST) extracted from game data
(command for Windows will work only with "ffmpeg.exe" package eg from Wwise-Unpacker)
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Sifted through Infinite's Beta. Some unreleased weapons and vehicles seem 100% ready.
Anyone who wants to hear the full set of 607 lines can very easily pull them actually, as the python script Wwise Unpacker converts Infinite's .pck files (sound packs) to mp3 or ogg for easy playback.
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Was extracting the audio files and found this..
https://github.com/Vextil/Wwise-Unpacker Place the .PCK file from the audio folder into the Game Files folder, run one of the bat files, then wait for cmd to show the ASCII tornado and type Y or N to respond to the question asking if you want to delete the .PCK file. Audio files should be in the MP3 or OGG folder. Remember to wait for the ASCII tornado!
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Kid A Mnesia Exhibition File Dump
Download this: https://github.com/Vextil/Wwise-Unpacker/releases
- Is there a website where I can buy high quality Honkai OST?
- Editing textures, audio and text in Dishonored 1?
unp4k
Posts with mentions or reviews of unp4k.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-26.
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Is 3.18 currently being tested by evocati?
They post nothing but messages from the channels, pictures / videos from the issue council and use unp4k to go through the gamefiles.
- How to extract 3d models from the game
- First print on a Sonic Mini 8k - a spacewhale from Star Citizen
- Data.p4k details?
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Star Citizen music (OST) extracted from game data
Download unp4k from this repo
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I extracted models for a little project!
Eventually I found unp4k (Github). This allows you to extract the big 'data.p4k' file. Then you have access to all the model files, though they're in .cgf and .cga formats (cryengine). Just opening these in cryengine wouldn't work. After some research I stumbled upon Cry Engine Converter (Github). This allows you to convert those files into usable files. This was huge for me.
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Data file question
Using this tool I have extracted the games files (xml, json, ini) and I now have them all accessible (and readable). And before you ask, I do know about erkul. But I'm trying to figure this stuff out and would like to know where in these data files I can find the following information
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What's the ultimate Avenger Titan loadout in 2022?
https://github.com/dolkensp/unp4k it's all from game files
- The Fallen // Location Unknown
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Erkul Ship Dimensions Inconsistent or Incorrect
Erkul and Hardpoint both use the unp4k tool to parse game data.
What are some alternatives?
When comparing Wwise-Unpacker and unp4k you can also consider the following projects:
UABE - Asset Bundle Extractor
scunpacked - Star Citizen data browser and API
UABE - Asset Bundle Extractor [Moved to: https://github.com/SeriousCache/UABE]
DDLC-Plus-Asset-Decrypter - ddlcpad, *Doki Doki Literature Club Plus Asset Decrypter*, is a tool to decrypt the encrypted asset file on the Doki Doki Literature Club Plus. Writing in golang.
UEAESKeyFinder - This tool can find the AES Key of probably any Unreal Engine game
HangarXPLOR - HangarXPLOR is a chrome extension that upgrades the UI/UX of the Star Citizen hangar page