WineskinServer VS wine-staging

Compare WineskinServer vs wine-staging and see what are their differences.

wine-staging

Staging repository for Wine; mirror of https://gitlab.winehq.org/wine/wine-staging - Bugtracker and Patches: https://bugs.winehq.org/ (by wine-staging)
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WineskinServer wine-staging
165 23
2,232 639
- 1.3%
8.3 9.4
15 days ago 8 days ago
Shell
GNU Lesser General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

WineskinServer

Posts with mentions or reviews of WineskinServer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-10.

wine-staging

Posts with mentions or reviews of wine-staging. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-16.
  • Another Proton-GE vs Wine-GE thread...
    8 projects | /r/linux_gaming | 16 Jul 2022
    vkd3d-proton: - occasional upstream pending patches wine: - uses proton's bleeding edge wine base: https://github.com/ValveSoftware/wine/tree/experimental-wine-bleeding-edge-7.0-20190-20220716-pe79367-w7a9d8c-d5aa943-v5b7313 - adds wine-staging on top of it: https://github.com/wine-staging/wine-staging/tree/master/patches - adds FSR patches on top of it: https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/proton/48-proton-fshack\_amd\_fsr.patch - adds a handful of other game fixes on top of it: https://github.com/GloriousEggroll/proton-ge-custom/blob/e01207aafe539d8d3ed49301665da717340e4c1d/patches/protonprep-valve-staging.sh#L295 - removes the proton-specific steamclient changes so that it works as a normal wine build: https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/proton/0001-De-steamify-proton-s-WINE-so-it-can-be-used-as-a-sta.patch ffmpeg: - we enable some codecs not available in steam's ffmpeg gstreamer: - we enable some codecs not available in steam's gstreamer protonfixes: - these are python scripts that automate installing various winetricks and/or other per-game tweaks. this achieves the same thing most lutris installers perform. -------------------------
  • zsh: killed wine (attempting to compile wine for M1 mac)
    2 projects | /r/winehq | 12 May 2022
    USE "HOMEBREW" https://brew.sh/ Or "MACPORTS" https://www.macports.org/ As subsystem or wrapper to help wine to be stable. I trying homebrew for a week right now with many versions of wine ( stable & bev , etc The fastest WINE wrapper updated is WINE STAGING. 🍷 https://github.com/wine-staging/wine-staging
  • Considering selling my AMD 6700 XT but before I do I'm wondering if my issues have an easy solution.
    2 projects | /r/linux_gaming | 1 Jan 2022
    These patches are missing: https://github.com/wine-staging/wine-staging/tree/master/patches/winepulse-PulseAudio_Support
  • Frogging-Family wine-tkg and proton-tkg 6.16.r0.g931daeff released
    4 projects | /r/linux_gaming | 28 Aug 2021
    You'll need the usual dependencies for Wine, so installing Wine or Wine-staging on your system is recommended even if only for that. Comes with support for AMD FSR through Proton's fullscreen hack - Enable with WINE_FULLSCREEN_FSR=1 env var, and tweak sharpening amount with WINE_FULLSCREEN_FSR_STRENGTH=5 (5 is default sharpening, lower numbers mean more sharpening, 0 is max sharpening) Comes with support for Nvidia DLSS for native Vulkan games (requires driver 470+), disabled by default - You can enable it with the PROTON_ENABLE_NVAPI=1 env var in your game's launch options - ValveSoftware/Proton@0503dde Comes with staging's mfplat implementation - https://github.com/wine-staging/wine-staging/commits/master Comes with the latest devel version of DXVK - https://github.com/doitsujin/dxvk/commits/master Comes with the latest devel version of HansKristian & Doitsujin's vkd3d-proton standalone - https://github.com/HansKristian-Work/vkd3d LAA is enabled by default. It fixes a huge amount of crashes on 32-bit games when using DXVK. However a small number of (older) games might run into issues with it, so you can disable LAA by using PROTON_DISABLE_LARGE_ADDRESS_AWARE=1 %command% in your game's launch options. Proton build has winetricks integration. It requires you to have the tk package (python3-tk on Debian based distros) installed and can be turned on/off in the ~/.steam/(root)/compatibilitytools.d/proton_tkg_6.16.r0.g931daeff.release/user_settings.py file.
  • Did the upgrade to CEF-91 as part of 11.17 break the client for anyone else?
    27 projects | /r/leagueoflinux | 25 Aug 2021
    Download the staging patches: git clone https://github.com/wine-staging/wine-staging --depth 1 (same deal as the first step: added "--depth 1" to only download the latest files from the source code)
    27 projects | /r/leagueoflinux | 25 Aug 2021
    This one could be a candidate for fixing this (but I have not tried what happens if I don't apply this to a recent wine version): https://github.com/wine-staging/wine-staging/blob/534f6ae34e89615fa424ee3e3002b1b3d419a8ba/patches/winebuild-pe_syscall_thunks/0002-winebuild-Call-__wine_syscall_dispatcher-through-the.patch
  • Anybody who has roblox on Linux have these issues?
    2 projects | /r/linux_gaming | 14 Aug 2021
    Alternatively, re-compile wine-staging and add this patch, which fixes the crash; and also this patch that fixes the locking cursor issue.
    2 projects | /r/linux_gaming | 14 Aug 2021
    Hah, sorry, I misread your post and thought you said Roblox was crashing for you. To fix the mouse issue, like I said, you'll need to compile wine-staging from the very latest commit (otherwise it will crash), and also include the patch I mentioned.
  • Frogging-Family wine-tkg and proton-tkg 6.14.r6.g1bc4da9d released
    5 projects | /r/linux_gaming | 12 Aug 2021
    You'll need the usual dependencies for Wine, so installing Wine or Wine-staging on your system is recommended even if only for that. Comes with support for AMD FSR through Proton's fullscreen hack - Enable with WINE_FULLSCREEN_FSR=1 env var, and tweak sharpening amount with WINE_FULLSCREEN_FSR_STRENGTH=5 (5 is default sharpening, lower numbers mean more sharpening, 0 is max sharpening) Comes with support for Nvidia DLSS (requires driver 470+), disabled by default - You can enable it with the PROTON_ENABLE_NVAPI=1 env var in your game's launch options - ValveSoftware/Proton@0503dde Comes with staging's mfplat implementation - https://github.com/wine-staging/wine-staging/commits/master Comes with the latest devel version of DXVK - https://github.com/doitsujin/dxvk/commits/master Comes with the latest devel version of HansKristian & Doitsujin's vkd3d-proton standalone - https://github.com/HansKristian-Work/vkd3d LAA is enabled by default. It fixes a huge amount of crashes on 32-bit games when using DXVK. However a small number of (older) games might run into issues with it, so you can disable LAA by using PROTON_DISABLE_LARGE_ADDRESS_AWARE=1 %command% in your game's launch options. Proton build has winetricks integration. It requires you to have the tk package (python3-tk on Debian based distros) installed and can be turned on/off in the ~/.steam/(root)/compatibilitytools.d/proton_tkg_6.14.r6.g1bc4da9d.release/user_settings.py file.
  • DOSBox Staging 0.77.0 has been released!
    2 projects | /r/linux_gaming | 4 Jul 2021
    Who thought calling this "DOSBox Staging" as a good idea? Using that as the project name for a fork is (unintentionally?) confusing. Staging has a specific meaning with regard to software development, and additionally Wine Staging is a test branch for wine development. In both uses the "staging" software is implied to be part of the same project and maintainers, whereas this is a fork that's maintained by different developers with significant differences.

What are some alternatives?

When comparing WineskinServer and wine-staging you can also consider the following projects:

PD-Runner - A VM launcher for Parallels Desktop [UnavailableForLegalReasons - Repository access blocked]

wine-ge-custom - My custom build of wine, made to use with lutris. Built with lutris's buildbot.

wine-tkg-git - The wine-tkg build systems, to create custom Wine and Proton builds

macOS_Wine_builds - Official Winehq macOS Packages

Whisky - A modern Wine wrapper for macOS built with SwiftUI

homebrew-wine

devilutionX - Diablo build for modern operating systems

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.

wine-lol - Patched wine-staging with fix needed to run League Of Legends

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.

extract-xiso - Xbox ISO Creation/Extraction utility. Imported from SourceForge.