WineskinServer
wine-staging
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WineskinServer | wine-staging | |
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165 | 23 | |
2,232 | 639 | |
- | 1.3% | |
8.3 | 9.4 | |
15 days ago | 8 days ago | |
Shell | ||
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WineskinServer
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Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
You may be interested in Wineskin for M1/M2 Macs. I use this to play some old school games on my 2023 M2 Max Mac. https://github.com/Gcenx/WineskinServer
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Use D3DMetal on Wine 8.10 Staging
Hi, I followed this guide of u/Gcenx https://github.com/Gcenx/WineskinServer/issues/420 and applied on wine 8.10 staging (this version https://github.com/Gcenx/macOS_Wine_builds/releases/tag/8.10) but it seems like it doesn't work I always get a stub error. My question is: I need to do something else or D3DMetal simply doesn't work on newer wine version
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Best option for running older, non-intense games (Win and 32-bit)
Otherwise I'd start on a per-game basis with wine, and if that doesn't work out then I would try crossover mac, which is similar but sometimes has better compatibility (and is relatively expensive). If those solutions don't work you can try Parallels (also relatively expensive), but personally I feel that solutions involving Parallels are too far gone to be practical.
- Linux VM for gaming on M1 Mac
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Moving from windows to MacOS, about the alternative programs
better yet you can package notepad++ as a normal macOS app with Wineskin Winery, crossover is not needed here
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A guide to using Campaign Cartographer 3+ on a Mac with Apple Silicon (M1 chip) + optional iPad drawing tablet using Apple Pencil
(https://github.com/Gcenx/WineskinServer/releases/latest)
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How to Install Pizza Tower on a Mac (UPDATED)
Then install the custom wineskin app by copying the code under **How to Install** (https://github.com/Gcenx/WineskinServer) and paste it into the Terminal.
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ELI5: How to play Heroes 3 on MacBook Air
Install Wineskin from https://github.com/Gcenx/WineskinServer. Note the option to install with homebrew. Run that command (again in terminal). Follow the steps.
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steam 32 bit gaming
CrossOver uses a modified version of Wine to let you install .exes into separate .apps. It can boot certain games that Parallels can't, but sometimes it can really chug. Parallels creates a virtual machine of ARM Windows, meaning you have to boot the virtual machine to run any apps. And then Wineskin just uses plain ol' Wine to create .apps, much like Crossover but perhaps less streamlined. It also has less compatibility, especially for more graphically demanding games. Porting Kit is another version of Wineskin, but with a lot of the nitty-gritty solved for you.
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New Version of Heroic Games Launcher allows you to download Wine-Crossover from it's interface
same principles still apply either way, you can just install gcenx's wineskin (and then steam) to play old valve games.
wine-staging
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Another Proton-GE vs Wine-GE thread...
vkd3d-proton: - occasional upstream pending patches wine: - uses proton's bleeding edge wine base: https://github.com/ValveSoftware/wine/tree/experimental-wine-bleeding-edge-7.0-20190-20220716-pe79367-w7a9d8c-d5aa943-v5b7313 - adds wine-staging on top of it: https://github.com/wine-staging/wine-staging/tree/master/patches - adds FSR patches on top of it: https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/proton/48-proton-fshack\_amd\_fsr.patch - adds a handful of other game fixes on top of it: https://github.com/GloriousEggroll/proton-ge-custom/blob/e01207aafe539d8d3ed49301665da717340e4c1d/patches/protonprep-valve-staging.sh#L295 - removes the proton-specific steamclient changes so that it works as a normal wine build: https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/proton/0001-De-steamify-proton-s-WINE-so-it-can-be-used-as-a-sta.patch ffmpeg: - we enable some codecs not available in steam's ffmpeg gstreamer: - we enable some codecs not available in steam's gstreamer protonfixes: - these are python scripts that automate installing various winetricks and/or other per-game tweaks. this achieves the same thing most lutris installers perform. -------------------------
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zsh: killed wine (attempting to compile wine for M1 mac)
USE "HOMEBREW" https://brew.sh/ Or "MACPORTS" https://www.macports.org/ As subsystem or wrapper to help wine to be stable. I trying homebrew for a week right now with many versions of wine ( stable & bev , etc The fastest WINE wrapper updated is WINE STAGING. 🍷 https://github.com/wine-staging/wine-staging
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Considering selling my AMD 6700 XT but before I do I'm wondering if my issues have an easy solution.
These patches are missing: https://github.com/wine-staging/wine-staging/tree/master/patches/winepulse-PulseAudio_Support
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Frogging-Family wine-tkg and proton-tkg 6.16.r0.g931daeff released
You'll need the usual dependencies for Wine, so installing Wine or Wine-staging on your system is recommended even if only for that. Comes with support for AMD FSR through Proton's fullscreen hack - Enable with WINE_FULLSCREEN_FSR=1 env var, and tweak sharpening amount with WINE_FULLSCREEN_FSR_STRENGTH=5 (5 is default sharpening, lower numbers mean more sharpening, 0 is max sharpening) Comes with support for Nvidia DLSS for native Vulkan games (requires driver 470+), disabled by default - You can enable it with the PROTON_ENABLE_NVAPI=1 env var in your game's launch options - ValveSoftware/Proton@0503dde Comes with staging's mfplat implementation - https://github.com/wine-staging/wine-staging/commits/master Comes with the latest devel version of DXVK - https://github.com/doitsujin/dxvk/commits/master Comes with the latest devel version of HansKristian & Doitsujin's vkd3d-proton standalone - https://github.com/HansKristian-Work/vkd3d LAA is enabled by default. It fixes a huge amount of crashes on 32-bit games when using DXVK. However a small number of (older) games might run into issues with it, so you can disable LAA by using PROTON_DISABLE_LARGE_ADDRESS_AWARE=1 %command% in your game's launch options. Proton build has winetricks integration. It requires you to have the tk package (python3-tk on Debian based distros) installed and can be turned on/off in the ~/.steam/(root)/compatibilitytools.d/proton_tkg_6.16.r0.g931daeff.release/user_settings.py file.
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Did the upgrade to CEF-91 as part of 11.17 break the client for anyone else?
Download the staging patches: git clone https://github.com/wine-staging/wine-staging --depth 1 (same deal as the first step: added "--depth 1" to only download the latest files from the source code)
This one could be a candidate for fixing this (but I have not tried what happens if I don't apply this to a recent wine version): https://github.com/wine-staging/wine-staging/blob/534f6ae34e89615fa424ee3e3002b1b3d419a8ba/patches/winebuild-pe_syscall_thunks/0002-winebuild-Call-__wine_syscall_dispatcher-through-the.patch
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Anybody who has roblox on Linux have these issues?
Alternatively, re-compile wine-staging and add this patch, which fixes the crash; and also this patch that fixes the locking cursor issue.
Hah, sorry, I misread your post and thought you said Roblox was crashing for you. To fix the mouse issue, like I said, you'll need to compile wine-staging from the very latest commit (otherwise it will crash), and also include the patch I mentioned.
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Frogging-Family wine-tkg and proton-tkg 6.14.r6.g1bc4da9d released
You'll need the usual dependencies for Wine, so installing Wine or Wine-staging on your system is recommended even if only for that. Comes with support for AMD FSR through Proton's fullscreen hack - Enable with WINE_FULLSCREEN_FSR=1 env var, and tweak sharpening amount with WINE_FULLSCREEN_FSR_STRENGTH=5 (5 is default sharpening, lower numbers mean more sharpening, 0 is max sharpening) Comes with support for Nvidia DLSS (requires driver 470+), disabled by default - You can enable it with the PROTON_ENABLE_NVAPI=1 env var in your game's launch options - ValveSoftware/Proton@0503dde Comes with staging's mfplat implementation - https://github.com/wine-staging/wine-staging/commits/master Comes with the latest devel version of DXVK - https://github.com/doitsujin/dxvk/commits/master Comes with the latest devel version of HansKristian & Doitsujin's vkd3d-proton standalone - https://github.com/HansKristian-Work/vkd3d LAA is enabled by default. It fixes a huge amount of crashes on 32-bit games when using DXVK. However a small number of (older) games might run into issues with it, so you can disable LAA by using PROTON_DISABLE_LARGE_ADDRESS_AWARE=1 %command% in your game's launch options. Proton build has winetricks integration. It requires you to have the tk package (python3-tk on Debian based distros) installed and can be turned on/off in the ~/.steam/(root)/compatibilitytools.d/proton_tkg_6.14.r6.g1bc4da9d.release/user_settings.py file.
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DOSBox Staging 0.77.0 has been released!
Who thought calling this "DOSBox Staging" as a good idea? Using that as the project name for a fork is (unintentionally?) confusing. Staging has a specific meaning with regard to software development, and additionally Wine Staging is a test branch for wine development. In both uses the "staging" software is implied to be part of the same project and maintainers, whereas this is a fork that's maintained by different developers with significant differences.
What are some alternatives?
PD-Runner - A VM launcher for Parallels Desktop [UnavailableForLegalReasons - Repository access blocked]
wine-ge-custom - My custom build of wine, made to use with lutris. Built with lutris's buildbot.
wine-tkg-git - The wine-tkg build systems, to create custom Wine and Proton builds
macOS_Wine_builds - Official Winehq macOS Packages
Whisky - A modern Wine wrapper for macOS built with SwiftUI
homebrew-wine
devilutionX - Diablo build for modern operating systems
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
wine-lol - Patched wine-staging with fix needed to run League Of Legends
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.
extract-xiso - Xbox ISO Creation/Extraction utility. Imported from SourceForge.