WickedEngine
source-sdk-bullet-physics
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WickedEngine | source-sdk-bullet-physics | |
---|---|---|
9 | 1 | |
5,268 | 42 | |
- | - | |
9.5 | 0.0 | |
1 day ago | about 3 years ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WickedEngine
- List of Unity alternatives
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Defold: Open-source Lua game engine with console support
What about Wicked Engine?
- Serious question.. Can I use some existing engine and modify it to build my own-ish solution?
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Real-time Rendering engines with a C++ API?
Wicked Engine
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SDL vs Unreal
Code base really small because it develop by solo developer with help from some volunteer contibutors. Support DirectX12 and Vulkan. There is editor for edit and save scene file but it's not finish yet so you have to mostly add features that you want by yourself beside rendering part. https://github.com/turanszkij/WickedEngine
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If you DON'T use UE/Unity what is your workflow
I just ran across the Wicked Engine yesterday. It's C++, cross-platform, MIT licensed and works with both DX12 and Vulkan. I had missed it in numerous searches I had done previously, so raising it here as it seems to be easy to miss.
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A Rant on Developers
I'm not speaking out of my ass, either, I have very actively followed low-level development being done towards open-source engines such as Diligent and Wicked. I personally am a contributor to the latter engine, as well. It is baffling to me that independent developers don't support this platform.
source-sdk-bullet-physics
We haven't tracked posts mentioning source-sdk-bullet-physics yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions
tinygltf - Header only C++11 tiny glTF 2.0 library
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
vulkan-renderer - Game engine written with C++ and Vulkan.
FBX2glTF - A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
bcrt - Business card raytracer rendering SoundHound's Houndify logo
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
Tuna_ab
vk_mini_path_tracer - A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.