WickedEngine VS bcrt

Compare WickedEngine vs bcrt and see what are their differences.

bcrt

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WickedEngine bcrt
9 1
5,268 4
- -
9.5 2.9
2 days ago about 2 months ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

WickedEngine

Posts with mentions or reviews of WickedEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-19.

bcrt

Posts with mentions or reviews of bcrt. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning bcrt yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing WickedEngine and bcrt you can also consider the following projects:

SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions

tinygltf - Header only C++11 tiny glTF 2.0 library

source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013

vulkan-renderer - Game engine written with C++ and Vulkan.

FBX2glTF - A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

vk_mini_path_tracer - A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12

Falcor - Real-Time Rendering Framework

JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.