WickedEngine VS Falcor

Compare WickedEngine vs Falcor and see what are their differences.

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WickedEngine Falcor
9 4
5,332 2,456
- 2.6%
9.5 5.7
6 days ago about 1 month ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

WickedEngine

Posts with mentions or reviews of WickedEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-19.

Falcor

Posts with mentions or reviews of Falcor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-19.

What are some alternatives?

When comparing WickedEngine and Falcor you can also consider the following projects:

SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions

tinygltf - Header only C++11 tiny glTF 2.0 library

source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013

vulkan-renderer - Game engine written with C++ and Vulkan.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )

FBX2glTF - A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.

bcrt - Business card raytracer rendering SoundHound's Houndify logo

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12

vk_mini_path_tracer - A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.