WaveFunctionCollapse
ASP.NET Core
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WaveFunctionCollapse | ASP.NET Core | |
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99 | 1,632 | |
22,706 | 34,312 | |
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4.8 | 9.9 | |
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C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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WaveFunctionCollapse
- I use Wave Function Collapse to create levels for my game (2022) [video]
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It's Okay to Make Something Nobody Wants
Thank you! And yes, I agree. I was looking at uh https://github.com/mxgmn/WaveFunctionCollapse and wondering if that were applicable here :)
Have a good day!
- The Wavefunction Collapse Algorithm
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Kullback–Leibler Divergence
Intuitively, it measures the difference between two probability distributions. It's not symmetric, so it's not quite that, but in my opinion, it's good intuition.
As motivation, say you're an internet provider, providing internet service to a business. You naturally want to save money, so you perhaps want to compress packets before they go over the wire. Let's say the business you're providing service to also compresses their data, but they've made a mistake and do it inefficiently.
Let's say the business has, incorrectly, determined the probability distribution for their data to be $q(x)$. That is, they assign probability of seeing symbol $x$ to be $q(x)$. Let's say you've determined the "true" distribution to be $p(x)$. The entropy, or number of bits, they expect to transmit per packet/symbol will be $-\sum p(x) lg(q(x))$. Meaning, they'll compress their stream under the assumption that the distribution is $q(x)$ but the actually probability of seeing a packet, $x$, is $p(x)$, which is why the term $p(x) lg(q(x))$ shows up.
The number of bits you're transmitting is just $-\sum p(x) lg(p(x))$. Now we ask, how many bits, per packet, is the savings of your method over the businesses? This is $-\sum p(x) lg(q(x)/p(x))$, which is exactly the Kullback-Leibler divergence (maybe up to a sign difference).
In other words, given a "guess" at a distribution and the "true" distribution, how bad is it between them? This is the Kullback-Leibler distribution and why it shows up (I believe) in machine learning and fitness functions.
As a more concrete example, I just ran across a paper talking [0] about using WFC [1] to asses how well it, and other algorithms, do when trying to create generative "super mario brothers" like levels. Take a 2x2 or 3x3 grid, make a library of tiles, use that to generate a random level, then use the K-L divergence to determine how well your generative algorithm has done compared to the observed distribution from an example image.
[0] https://arxiv.org/pdf/1905.05077.pdf
[1] https://github.com/mxgmn/WaveFunctionCollapse
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All of it under the most poorly designed and maintained village
Reminds me of wave function collapse - a programmatic way to generate mazes.
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How to detect and fix isolated terrain (islands or lakes) in a tile-based terrain?
I am using WFC to generate the terrain, with pretty much a copy-paste implementation of the original WFC implemented into Unity.
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How to make wfc or post-gen script in blender?
If you still want to go the WFC route, the original WFC repository is a great place to start. There's also a (relatively barebones looking) Godot plugin you could take a look at.
- Wave Function Collapse
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collapsed
wave function collapse studies - this is done with the https://github.com/mxgmn/WaveFunctionCollapse algorithm after I saw https://github.com/CodingTrain/Wave-Function-Collapse mention it. done in P5! IG https://www.instagram.com/ronivonu/
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Room Generation Using Constraint Satisfaction
There’s an interesting approach similar to this called [Wave Function Collapse](https://github.com/mxgmn/WaveFunctionCollapse) (no relation to wfc in physics idea besides inspiration). It can infer the probabilistic constraints from one input example, and it seems to generalize quite well. Here’s a [little demo](https://oskarstalberg.com/game/wave/wave.html)
ASP.NET Core
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Middleware in .NET 8
This approach to organizing middleware enhances code readability, maintainability, and reusability. By following this encapsulation pattern, you're adhering to best practices in ASP.NET Core development, ensuring your application remains well-organized and scalable.
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.NET Monthly Roundup - March 2024 - .NET 9 Preview 2, Smart Components, AI fun, and more!
🌟.NET 9 Preview 2 ➡️.NET 9 Preview 2 Discussion ➡️ASP.NET Core updates in .NET 9 Preview 2 ➡️ASP.NET Core updates in .NET 9 Preview 2 Release Notes ➡️EF Core updates in .NET 9 Preview 2 ➡️.NET Aspire preview 4 - .NET Aspire
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Chrome Feature: ZSTD Content-Encoding
https://github.com/dotnet/aspnetcore/issues/50643
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The Mechanics of Silicon Valley Pump and Dump Schemes
Even if you look at Microsoft’s by far most popular GitHub project, they’re still only half as big as SupaBase. If you believe “the SupaBase story”, SupaBase grew and became twice as large as Microsoft in 3 years. Below is their likes over time if you’re curious, together with a couple of additional “too good to be true” Silicon Valley projects.
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Bug Thread
https://github.com/dotnet/aspnetcore/issues/10117
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Evolutive and robust password hashing using PBKDF2 in .NET
To achieve these objectives, we will take inspiration from ASP.NET Core Identity's PasswordHasher class. It incorporates a concept of hash versioning, allowing only the number of iterations to be modified.
- Experimenting with .NET 8 Blazor Web App w/ the Blazor Server rendering mode enabled but I can't get any my events to fire.
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Observable or promise for http call from ASP.Net
yes I watched several courses, may be aim not getting clearly. but i worked with asp.net which uses http call and firebase cloud function also which uses socket connection, for socket connection its makes sense to use observable bcoz there streams of data we can observe once the connection establish ,but for http it need to be call every time.
- Como conseguir mi primer laburo
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Working with Excel Interop and BGWorker
As I'm not utilizing ASP.NET, despite its resource-intensive nature and occasional unpredictability, I prefer the cost-free option. I'm hesitant to invest in EPPlus or engage in trials, and moreover, I am more proficient with Interop. Given the limited volume of records in my department, there's a preference for utilizing tools covered by our existing license. This avoids the need for navigating through layers of approval within the chain of command and ensures compliance with our contractual agreements and Microsoft's patch management, ultimately aligning with a cost-saving mindset.
What are some alternatives?
eShopOnContainers - Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 7, Docker Containers and Azure Kubernetes Services. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor. Moved to https://github.com/dotnet/eShop.
Blazor.WebRTC
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
OpenFK - An open source replacement for the U.B. Funkeys executable.
deno - A modern runtime for JavaScript and TypeScript.
DeBroglie - DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
inertia-laravel - The Laravel adapter for Inertia.js.
dnSpy-Unity-mono - Fork of Unity mono that's used to compile mono.dll with debugging support enabled
PuppeteerSharp - Headless Chrome .NET API
texture-synthesis - 🎨 Example-based texture synthesis written in Rust 🦀
CefSharp - .NET (WPF and Windows Forms) bindings for the Chromium Embedded Framework