WSL
glibc_version_header
WSL | glibc_version_header | |
---|---|---|
432 | 9 | |
29,109 | 845 | |
3.9% | 0.0% | |
9.2 | 0.0 | |
4 days ago | about 1 year ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WSL
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Como resolvi o erro “REGDB_E_CLASSNOTREG” ao instalar o WSL no Windows 11
👉 Baixar WSL 2.3.24 (MSI)
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Writing your own C++ standard library part 2
Microsoft's DirectX C++ example code needs to interact with DirectX' C APIs. That will easily lead to "C with classes" C++ when most of the code is interacting with foreign APIs, like these API demos do.
I think open-source software like https://github.com/microsoft/WSL is probably more representative of what modern C++ companies look like. Plenty of files that just interact with OS C APIs, but no shortage of modern C++ features in use.
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Microsoft Build 2025 Wrapped
Microsoft continues to be a major contributor to open source and announced a couple major projects moving from closed-source to the open on GitHub. The first is a long-time coming project, the Windows Subsystem for Linux (WSL). I first used WSL to port a Java stack to Windows. That stack was a nightmare to run on Windows due to a team optimizing for macOS workflows but we wanted to enable new developers to use standard Windows dev machines and stop requiring expensive macOS hardware for a cross-platform native toolchain like Java. Today, WSL is a major part of the Windows developer experience. And now, Microsoft is open-sourcing WSL to allow the community to contribute and innovate on the project on GitHub.
- WSL(Windows Subsystem for Linux) is now open source
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The Windows Subsystem for Linux is now open source
https://github.com/microsoft/WSL/issues/9049#issuecomment-26...
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Windows Subsystem for Linux (WSL)
WSL GitHub Repository
- Microsoft's Windows Subsystem for Linux is now open-source
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F2FS in Microsoft's WSL2? Closed without any word
https://github.com/microsoft/WSL/issues/7973#issuecomment-27...
Is there a way to push this without tripping the corporate auto-close bot?
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What I wish I knew about Python when I started
If you are running Microsoft Windows, I want to advise one more prerequisite step that you need to take before getting started with Python or uv: install the Windows Subsystem for Linux, also known as WSL2. Do not, for the love of all that is good and holy, try and install Python tooling directly in Windows; install WSL first. This guide outlines all the steps you need to take to get started, though I recommend downloading WSL from the Releases page on Github instead of from the Microsoft Store as advised in Step 3.
glibc_version_header
- Glibc Version Header Generator
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Flatpak Is Not the Future
One major headache with trying to run precompiled binaries on Linux is that if they were compiled using a newer version of glibc than the target machine, they won't be able to run. Back while working on Factorio, I was trying to get around this problem with endless Docker containers, but coworker Wheybags came up with a much solution to this, which is simply to, at compile time, link to the oldest compatible version of glibc: https://github.com/wheybags/glibc_version_header
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Win32 Is the Only Stable ABI on Linux
If what you're doing works for you, great, but in case it stops working at some point (or if for some reason you need to build on a current-gen distro version), you could also consider using this:
https://github.com/wheybags/glibc_version_header
It's a set of autogenerated headers that use symbol aliasing to allow you to build against your current version of glibc, but link to the proper older versioned symbols such that it will run on whatever oldest version of glibc you select.
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Because cross-compiling binaries for Windows is easier than building natively
There are other approaches like https://github.com/wheybags/glibc_version_header or sysroots with older glibc, e.g. https://wiki.gentoo.org/wiki/Crossdev - you don't need your whole XP, just the the system libs to link against.
Sure, having a nice SDK where you can just specify the minimum vesion you want to support would be nice but who do you expect to develop such an SDK? GNU/glibc maintainers? They would rather you ship as source. Red Hat / SUSE / Canonical? They want you to target only their distro. Valve? They decided its easier to just provide an unchaning set of libraries since they need to support existing games that got things wrong anyway and already have a distribution platform to distribute such a base system along with the games without bundling it into every single one.
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Thank You, Valve
A few links gathered from a quick google search as a primer:
http://stevehanov.ca/blog/?id=97
https://www.evanjones.ca/portable-linux-binaries.html
https://insanecoding.blogspot.com/2012/07/creating-portable-...
https://rpg.hamsterrepublic.com/ohrrpgce/Portable_GNU-Linux_...
https://github.com/wheybags/glibc_version_header
In other words: there are a lot of steps and a lot of gotchyas to doing this that you're glossing over. Linux userland libraries are generally designed with the intention that an army of third-party maintainers will integrate all of this desperately developed software together and place it in a repo. Naturally every distribution wants to do things a little differently too, and they have a habit of changing it up every couple years. When you try to step out of that mold things unsurprisingly become more difficult. Whereas Windows, Mac, Android, etc. have been designed since the beginning not to require that sort of thing and it is consequently a much, much more straightforward process.
I'm curious why, since you seem to believe the process is so straight-forward, you think it is that so few people distribute a simple binary? Why were Flatpak and AppImage invented?
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“LLVM-Libc” C Standard Library
> Binaries compiled against today's glibc can fail to run on a machine that hasn't been updated since last week because they rely on a new / different symbol.
Note, however, that it is a Glibc bug (modulo Drepper’s temper) if the reverse happens: Glibc symbol versioning ensures that binaries depending on an old Glibc (only) will run on a new one. So the proper way to build a maximally-compatible Linux executable would be to build a cross toolchain targeting an old Glibc and compile your code with it. Unfortunately, the build system is hell and old Glibcs doesn’t compile without backported patches, so while I did try to follow in the footsteps of a couple of people[1–4], I did not succeed.
Mass-rebuilds still happen with other ecosystems, though. GHC-compiled Haskell libraries are fine-grained and not ABI-stable across compiler versions, so my Arch box regularly gets hit with a deluge of teensy library updates, and Arch is currently undergoing a massive Python rebuild (blocking all other Python package updates) behind the scenes as well.
[1]: https://github.com/wheybags/glibc_version_header (hack but easy and will probably work most of the time)
What are some alternatives?
Scoop - A command-line installer for Windows.
holy-build-box - System for building cross-distribution Linux binaries
wslg - Enabling the Windows Subsystem for Linux to include support for Wayland and X server related scenarios
mxe - MXE (M cross environment)
tilt-extensions - Extensions for Tilt
overwatch-aimbot - 🔫🎮 An OpenCV based Overwatch Aimbot for Windows