WSL VS glibc_version_header

Compare WSL vs glibc_version_header and see what are their differences.

glibc_version_header

Build portable Linux binaries without using an ancient distro (by wheybags)
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WSL glibc_version_header
406 8
16,613 759
1.2% -
8.3 0.0
6 days ago 2 months ago
PowerShell C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

WSL

Posts with mentions or reviews of WSL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-28.

glibc_version_header

Posts with mentions or reviews of glibc_version_header. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-21.
  • Flatpak Is Not the Future
    6 projects | news.ycombinator.com | 21 Aug 2023
    One major headache with trying to run precompiled binaries on Linux is that if they were compiled using a newer version of glibc than the target machine, they won't be able to run. Back while working on Factorio, I was trying to get around this problem with endless Docker containers, but coworker Wheybags came up with a much solution to this, which is simply to, at compile time, link to the oldest compatible version of glibc: https://github.com/wheybags/glibc_version_header
  • Win32 Is the Only Stable ABI on Linux
    13 projects | news.ycombinator.com | 15 Aug 2022
    If what you're doing works for you, great, but in case it stops working at some point (or if for some reason you need to build on a current-gen distro version), you could also consider using this:

    https://github.com/wheybags/glibc_version_header

    It's a set of autogenerated headers that use symbol aliasing to allow you to build against your current version of glibc, but link to the proper older versioned symbols such that it will run on whatever oldest version of glibc you select.

  • Because cross-compiling binaries for Windows is easier than building natively
    15 projects | news.ycombinator.com | 18 Jun 2022
    There are other approaches like https://github.com/wheybags/glibc_version_header or sysroots with older glibc, e.g. https://wiki.gentoo.org/wiki/Crossdev - you don't need your whole XP, just the the system libs to link against.

    Sure, having a nice SDK where you can just specify the minimum vesion you want to support would be nice but who do you expect to develop such an SDK? GNU/glibc maintainers? They would rather you ship as source. Red Hat / SUSE / Canonical? They want you to target only their distro. Valve? They decided its easier to just provide an unchaning set of libraries since they need to support existing games that got things wrong anyway and already have a distribution platform to distribute such a base system along with the games without bundling it into every single one.

  • Glibc Version Header Generator
    1 project | news.ycombinator.com | 15 May 2022
  • Thank You, Valve
    9 projects | news.ycombinator.com | 7 Feb 2022
    A few links gathered from a quick google search as a primer:

    http://stevehanov.ca/blog/?id=97

    https://www.evanjones.ca/portable-linux-binaries.html

    https://insanecoding.blogspot.com/2012/07/creating-portable-...

    https://rpg.hamsterrepublic.com/ohrrpgce/Portable_GNU-Linux_...

    https://github.com/wheybags/glibc_version_header

    In other words: there are a lot of steps and a lot of gotchyas to doing this that you're glossing over. Linux userland libraries are generally designed with the intention that an army of third-party maintainers will integrate all of this desperately developed software together and place it in a repo. Naturally every distribution wants to do things a little differently too, and they have a habit of changing it up every couple years. When you try to step out of that mold things unsurprisingly become more difficult. Whereas Windows, Mac, Android, etc. have been designed since the beginning not to require that sort of thing and it is consequently a much, much more straightforward process.

    I'm curious why, since you seem to believe the process is so straight-forward, you think it is that so few people distribute a simple binary? Why were Flatpak and AppImage invented?

  • “LLVM-Libc” C Standard Library
    10 projects | news.ycombinator.com | 7 Dec 2021
    > Binaries compiled against today's glibc can fail to run on a machine that hasn't been updated since last week because they rely on a new / different symbol.

    Note, however, that it is a Glibc bug (modulo Drepper’s temper) if the reverse happens: Glibc symbol versioning ensures that binaries depending on an old Glibc (only) will run on a new one. So the proper way to build a maximally-compatible Linux executable would be to build a cross toolchain targeting an old Glibc and compile your code with it. Unfortunately, the build system is hell and old Glibcs doesn’t compile without backported patches, so while I did try to follow in the footsteps of a couple of people[1–4], I did not succeed.

    Mass-rebuilds still happen with other ecosystems, though. GHC-compiled Haskell libraries are fine-grained and not ABI-stable across compiler versions, so my Arch box regularly gets hit with a deluge of teensy library updates, and Arch is currently undergoing a massive Python rebuild (blocking all other Python package updates) behind the scenes as well.

    [1]: https://github.com/wheybags/glibc_version_header (hack but easy and will probably work most of the time)

What are some alternatives?

When comparing WSL and glibc_version_header you can also consider the following projects:

wslg - Enabling the Windows Subsystem for Linux to include support for Wayland and X server related scenarios

holy-build-box - System for building cross-distribution Linux binaries

genie - A quick way into a systemd "bottle" for WSL

overwatch-aimbot - 🔫🎮 An OpenCV based Overwatch Aimbot for Windows

Scoop - A command-line installer for Windows.

osxcross - Mac OS X cross toolchain for Linux, FreeBSD, OpenBSD and Android (Termux)

Single-GPU-Passthrough

manylinux - Python wheels that work on any linux (almost)

setup-msys2 - GitHub Action to setup MSYS2

musl-cross-make - Simple makefile-based build for musl cross compiler

mkcert - A simple zero-config tool to make locally trusted development certificates with any names you'd like.

mach - zig game engine & graphics toolkit