|Open-Source Vulkan C++ API||urho3d|
|4 days ago||5 days ago|
|Apache License 2.0||MIT License|
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Open-Source Vulkan C++ API
Does anybody really use deleters ?
1 project | reddit.com/r/cpp | 21 Dec 2021
As an aside, vulkan-hpp exists which is a C++ RAII wrapper around regular vulkan. Better to use that than try to do it yourself.
VULKAN_HPP_NO_CONSTRUCTORS not working?
1 project | reddit.com/r/vulkan | 22 Jul 2021
How are the raii wrappers different from the Unique versions?
The github doc says that there's an overhead to the Unique types since they must store allocation callbacks. Is that true for the RAII types too? which approach is better? What do I use?
There is nothing that requires doing any sort of RAII types. Personally, having each object be able to delete itself by keeping track of what created it so it can call a Vulkan destroy method doesn't really gain me anything. When I am dealing with an explicit API like this, I am really ok with being explicit about when I am done with a resource and it can be freed. These wrappers can also get you into trouble like this. On the off chance that I do somehow not free a resource when I am done with it, that is likely a hint at a bigger issue with my code that these sort of utilities will clean up and hide from the resource tracker in the validation layers.
How do you design / structure your Vulkan applications?
2 projects | reddit.com/r/vulkan | 1 May 2021
I'm waiting for the vulkan_raii.hpp to come as part of the SDK by default, do you plan to move to that when it does or stick to your classes?2 projects | reddit.com/r/vulkan | 1 May 2021
A Simple C++ Helper Library For Vulkan
2 projects | reddit.com/r/vulkan | 20 Apr 2021
May I ask if you know about https://github.com/KhronosGroup/Vulkan-Hpp ?
There is a simple draw PNG example?
2 projects | reddit.com/r/vulkan | 6 Mar 2021
I've been trying to introduce myself with Vulkan (using https://github.com/KhronosGroup/Vulkan-Hpp) because I want to learn something new, and I've been trying to load a PNG to draw it with Vulkan, but it is harder than I thought.
What is the lightest C++ 3D game engine for Linux?
2 projects | reddit.com/r/gamedev | 23 Dec 2021
You might be interested in Urho3D.
I need a REALLY lightweight engine
3 projects | reddit.com/r/gamedev | 20 Dec 2021
If you don't mind something experimental, there is a C# version of Urho3D that is in fairly active development. There is also a C#-scriptable branch of the Urho3D fork, rbfx, located here. Both of these projects are still pretty in-the-works, but are still pretty usable.
achieving 00's / ps2 graphics
1 project | reddit.com/r/gamedev | 25 Sep 2021
Twitter's new font, Chirp, is apparently giving some users headaches
4 projects | news.ycombinator.com | 12 Aug 2021
This looks very much as if the font renderer is aggressively hinting to the pixel grid vertically, but not horizontally. That’s a known trick for getting a decent compromise between crisp text (along the baselines and tops of letters) with subpixel horizontal kerning.
I doubt the Android renderer is really broken and no-one has noticed until now, so I’d guess the font either has bad hinting, or more likely it’s just being displayed at an awkward size and vertical positions are being rounded in an awkward way. You can see the slight deviations from the baseline in the iOS screenshots, it’s just much more subtle as it isn’t being hinted.
(Source: I contributed a little bit to font rendering in Urho3D, to fix some similar text aliasing glitches: https://github.com/urho3d/Urho3D/issues/1953)
What code only engines for C or C++ are there?
1 project | reddit.com/r/gamedev | 8 Aug 2021
I've heard good things about Urho3d, but have never used it.
3D game engine for lower end pcs
2 projects | reddit.com/r/gamedev | 1 Jul 2021
Urho3D works on mobiles, Windows, Mac, and even on the R Pi. It's a code-first engine with a minimal editor.
2D game framework/engine that is mostly code driven (not GUI-driven)
7 projects | reddit.com/r/gamedev | 2 Jun 2021
Godot support for 3D is too primitive, and Unity has become a wild mess over the years. Is Unreal Engine the only remaining option for 3D projects?
2 projects | reddit.com/r/gamedev | 24 May 2021
You might give rbfx a look. It is an actively developed fork of Urho3D that has pretty decent, and actively developed, 3D rendering.
Best library for 3D development that doesn't require GLFW/GLAD etc
1 project | reddit.com/r/gamedev | 8 May 2021
You might give rbfx a try. It's a fork of Urho3D which is also good, though aging. While they do verge into engine territory, they're not editor-based as Unity and Godot are, and in fact the editors for each are quite rudimentary and unfinished. For a programming-centric workflow, they're pretty nice.
Alternatives to Scratch
2 projects | reddit.com/r/WatchScratchDie | 30 Mar 2021
Urho3D (it does 2D too)
What are some alternatives?
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
OpenVDB - OpenVDB - Sparse volume data structure and tools
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
OpenSubdiv - An Open-Source subdivision surface library.
rbfx - Game engine with (optional) C# support and WYSIWYG editor.