Open-Source Vulkan C++ API VS urho3d

Compare Open-Source Vulkan C++ API vs urho3d and see what are their differences.

Open-Source Vulkan C++ API

Open-Source Vulkan C++ API (by KhronosGroup)
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Open-Source Vulkan C++ API urho3d
17 17
2,139 3,795
1.9% 1.7%
9.2 8.5
4 days ago 5 days ago
C++ C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Open-Source Vulkan C++ API

Posts with mentions or reviews of Open-Source Vulkan C++ API. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-14.

urho3d

Posts with mentions or reviews of urho3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-23.

What are some alternatives?

When comparing Open-Source Vulkan C++ API and urho3d you can also consider the following projects:

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

OpenVDB - OpenVDB - Sparse volume data structure and tools

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

OpenSubdiv - An Open-Source subdivision surface library.

rbfx - Game engine with (optional) C# support and WYSIWYG editor.