VkFFT VS vuh

Compare VkFFT vs vuh and see what are their differences.

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VkFFT vuh
37 3
1,440 340
- -
8.1 2.8
28 days ago 6 months ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VkFFT

Posts with mentions or reviews of VkFFT. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-02.

vuh

Posts with mentions or reviews of vuh. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-12.

What are some alternatives?

When comparing VkFFT and vuh you can also consider the following projects:

wgpu - Cross-platform, safe, pure-rust graphics api.

ocl - OpenCL for Rust

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

GLSL - GLSL Shading Language Issue Tracker

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

cuda-samples - Samples for CUDA Developers which demonstrates features in CUDA Toolkit

cuda-api-wrappers - Thin C++-flavored header-only wrappers for core CUDA APIs: Runtime, Driver, NVRTC, NVTX.

rocFFT - Next generation FFT implementation for ROCm

xNVMe - Portable and high-performance libraries and tools for NVMe devices as well as support for traditional/legacy storage devices/interfaces.

uVkCompute - A micro Vulkan compute pipeline and a collection of benchmarking compute shaders