VkFFT VS autograph

Compare VkFFT vs autograph and see what are their differences.

VkFFT

Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library (by DTolm)

autograph

Machine Learning Library for Rust (by charles-r-earp)
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VkFFT autograph
37 5
1,441 299
- -
8.1 9.2
about 1 month ago 26 days ago
C++ Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VkFFT

Posts with mentions or reviews of VkFFT. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-02.

autograph

Posts with mentions or reviews of autograph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-04.
  • Where to Learn Vulkan for parallel computation (with references to porting from CUDA)
    5 projects | /r/vulkan | 4 Jan 2022
    I'm working on a machine learning library https://github.com/charles-r-earp/autograph implemented in Rust that uses rust-gpu to compile Rust compute shaders to spirv, and then gfx_hal to target metal and dx12. Training performance is currently about 2x slower than pytorch (cuda) on my laptop but I've made significant progress recently and I am targeting 1.5x. While rust-gpu itself has it's own restrictions, it does support inline spirv assembly, which provides direct access to operations not provided in its std lib, thus it's lower level than GLSL. For example, it should be possible to target cuda tensor cores via cooperative matrix operations (I believe Metal supports these as well but this may not be implemented in spirv-cross and certainly isn't in naga). Once I have things a bit more stabilized I'd like to provide more examples, like porting from cuda / opencl, but I'm still figuring out patterns like how to work with 16 and 8 bit types in a nice and portable way.
  • autograph v0.1.0
    3 projects | /r/rust | 30 Oct 2021
    autograph v0.1.0
  • What's the current state of GPU compute in rust?
    6 projects | /r/rust | 20 Sep 2021
    Working on autograph, for machine learning and neural networks. Unlike CUDA / HIP it's threadsafe, but doesn't expose low level things like multiple streams. Most of the shaders are glsl but I'm now using rust_gpu for pure rust gpu code.
  • Announcing neuronika 0.1.0, a deep learning framework in Rust
    7 projects | /r/rust | 15 Jun 2021
    Maybe not for learning but as inspiration I have to plug this amazing effort for ML with (vulkan) shaders: https://github.com/charles-r-earp/autograph
  • What do you think about a library that helps reducing the overhead of GPU programming, regarding ndimensional Arrays?
    5 projects | /r/rust | 13 Feb 2021
    Maybe you'd be interested in checking out my library, https://github.com/charles-r-earp/autograph?

What are some alternatives?

When comparing VkFFT and autograph you can also consider the following projects:

wgpu - Cross-platform, safe, pure-rust graphics api.

neuronika - Tensors and dynamic neural networks in pure Rust.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

RustaCUDA - Rusty wrapper for the CUDA Driver API

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

petgraph - Graph data structure library for Rust.

cuda-samples - Samples for CUDA Developers which demonstrates features in CUDA Toolkit

rocFFT - Next generation FFT implementation for ROCm

juice - The Hacker's Machine Learning Engine

xNVMe - Portable and high-performance libraries and tools for NVMe devices as well as support for traditional/legacy storage devices/interfaces.

ocl - OpenCL for Rust