VisualPinball.Engine VS com.unity.netcode.gameobjects

Compare VisualPinball.Engine vs com.unity.netcode.gameobjects and see what are their differences.

com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. (by Unity-Technologies)
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VisualPinball.Engine com.unity.netcode.gameobjects
10 10
386 2,062
- 1.4%
9.1 8.5
3 months ago 5 days ago
C# C#
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VisualPinball.Engine

Posts with mentions or reviews of VisualPinball.Engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-20.
  • Getting into Pinball
    2 projects | news.ycombinator.com | 20 Sep 2023
    If there are any pinhead game devs out there, we're still working on the next generation of Visual Pinball, called VPE[1].

    However, given the current drama around Unity, we're currently looking into Godot to evaluate how much effort it would take to port, and how Godot will support our needs.

    [1] https://github.com/freezy/VisualPinball.Engine

  • PinMAME vs MAME (2015+)
    3 projects | /r/MAME | 19 May 2023
  • Pinball is booming in America, thanks to nostalgia and canny marketing
    3 projects | news.ycombinator.com | 16 May 2023
    Pinball on computers is thriving too.

    Visual Pinball X ("VPX", see https://www.vpforums.org/index.php?app=downloads&showcat=51) runs community authored recreated tables with ROMs dumped from the hardware. The physics engine has good performance and authenticity.

    Another project, Visual Pinball Engine, ported the C++-based physics engine to Unity (https://github.com/freezy/VisualPinball.Engine) through its DOTS & "HPC#" (C# with manual memory management extensions) approach. Unity adoption means you can play high fidelity tables right in your browser (https://appmana.com/watch/pinball).

    Then there's commercial platforms like Pinball FX and people building VPX rendering in VR.

    It's maybe the biggest simulation scene I know of. The community fills many niches. Rigs of Rods & Beam.ng for the idea, "Microsoft Flight Simulator, but for cars." XMage & Spellsource for "Magic the Gathering or Hearthstone but you write your own cards." Unreal Engine for Fortnite is a big entry for the open world community authored content dominated by Minecraft, with submarine stuff like Facepunch's S&box (think Garry's Mod 2.0) coming up.

  • Pinball FX Steam Page is up
    1 project | /r/pcgaming | 4 Apr 2023
    No it's just a modernising of the engine and gfx for modern machines. a lot of the VPX devs and table makers are actively helping create VPE as it's an open source project on github. https://github.com/freezy/VisualPinball.Engine
  • Visual Pinball Terminator 2 adapted to Unreal Engine 5.1
    1 project | /r/virtualpinball | 28 Dec 2022
  • Sneak peek at a little personal project. (3D render)
    1 project | /r/pinball | 8 Nov 2022
    We're developing this: https://github.com/freezy/VisualPinball.Engine/
  • Future Pinball – A Real Time Pinball Development System
    1 project | news.ycombinator.com | 19 Oct 2022
    Shameless plug, we're working on a next-gen pinball simulator called Visual Pinball Engine[1]. It's free and open source, using Unity, and will eventually support importing FP's table format.

    It's still WIP, but we've put a lot of focus on tooling, so anyone can easily create tables.

    Quick video here: https://www.youtube.com/watch?v=_CfZImFl1ME

    [1] https://github.com/freezy/VisualPinball.Engine

  • Just another VPE video of Volley
    1 project | /r/virtualpinball | 23 Jul 2022
  • I've been prototyping a Raccoon Pinball game in my spare time
    1 project | /r/Unity3D | 14 Nov 2021
    We've been working on an open source pinball framework for Unity for a while now, in case you're interested: https://github.com/freezy/VisualPinball.Engine
  • Why are there no pinball games with level editors?
    1 project | /r/gamedesign | 22 Jun 2021
    Documentation: https://docs.visualpinball.org/ Repository: https://github.com/freezy/VisualPinball.Engine Screenshots: https://github.com/freezy/VisualPinball.Engine/wiki/Unity-Screenshots

com.unity.netcode.gameobjects

Posts with mentions or reviews of com.unity.netcode.gameobjects. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-08.

What are some alternatives?

When comparing VisualPinball.Engine and com.unity.netcode.gameobjects you can also consider the following projects:

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

Mirror - #1 Open Source Unity Networking Library

pinmame - PinMAME - Pinball Multiple Arcade Machine Emulator

Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror

APC - Arduino Pinball Controller

LiteNetLib - Lite reliable UDP library for Mono and .NET

vpinball - Visual Pinball

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

pbm - Pinball Map

VoiceChatManager - An SCP: SL plugin which allows to record players' voice chat and play custom audios globally or in the proximity of a specific position or player.

dmd-extensions - A toolbox for virtual pinball dot matrix displays.

SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.