VisualPinball.Engine
com.unity.netcode.gameobjects
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VisualPinball.Engine | com.unity.netcode.gameobjects | |
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10 | 10 | |
386 | 2,062 | |
- | 1.4% | |
9.1 | 8.5 | |
3 months ago | 5 days ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VisualPinball.Engine
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Getting into Pinball
If there are any pinhead game devs out there, we're still working on the next generation of Visual Pinball, called VPE[1].
However, given the current drama around Unity, we're currently looking into Godot to evaluate how much effort it would take to port, and how Godot will support our needs.
[1] https://github.com/freezy/VisualPinball.Engine
- PinMAME vs MAME (2015+)
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Pinball is booming in America, thanks to nostalgia and canny marketing
Pinball on computers is thriving too.
Visual Pinball X ("VPX", see https://www.vpforums.org/index.php?app=downloads&showcat=51) runs community authored recreated tables with ROMs dumped from the hardware. The physics engine has good performance and authenticity.
Another project, Visual Pinball Engine, ported the C++-based physics engine to Unity (https://github.com/freezy/VisualPinball.Engine) through its DOTS & "HPC#" (C# with manual memory management extensions) approach. Unity adoption means you can play high fidelity tables right in your browser (https://appmana.com/watch/pinball).
Then there's commercial platforms like Pinball FX and people building VPX rendering in VR.
It's maybe the biggest simulation scene I know of. The community fills many niches. Rigs of Rods & Beam.ng for the idea, "Microsoft Flight Simulator, but for cars." XMage & Spellsource for "Magic the Gathering or Hearthstone but you write your own cards." Unreal Engine for Fortnite is a big entry for the open world community authored content dominated by Minecraft, with submarine stuff like Facepunch's S&box (think Garry's Mod 2.0) coming up.
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Pinball FX Steam Page is up
No it's just a modernising of the engine and gfx for modern machines. a lot of the VPX devs and table makers are actively helping create VPE as it's an open source project on github. https://github.com/freezy/VisualPinball.Engine
- Visual Pinball Terminator 2 adapted to Unreal Engine 5.1
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Sneak peek at a little personal project. (3D render)
We're developing this: https://github.com/freezy/VisualPinball.Engine/
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Future Pinball – A Real Time Pinball Development System
Shameless plug, we're working on a next-gen pinball simulator called Visual Pinball Engine[1]. It's free and open source, using Unity, and will eventually support importing FP's table format.
It's still WIP, but we've put a lot of focus on tooling, so anyone can easily create tables.
Quick video here: https://www.youtube.com/watch?v=_CfZImFl1ME
[1] https://github.com/freezy/VisualPinball.Engine
- Just another VPE video of Volley
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I've been prototyping a Raccoon Pinball game in my spare time
We've been working on an open source pinball framework for Unity for a while now, in case you're interested: https://github.com/freezy/VisualPinball.Engine
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Why are there no pinball games with level editors?
Documentation: https://docs.visualpinball.org/ Repository: https://github.com/freezy/VisualPinball.Engine Screenshots: https://github.com/freezy/VisualPinball.Engine/wiki/Unity-Screenshots
com.unity.netcode.gameobjects
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Migration from MLAPI to Netcode for GameObjects
There was this issue: Custom Serialization can't be used because of compile-time error in RPCs. · Issue #665 · Unity-Technologies/com.unity.netcode.gameobjects (github.com) and this one Error in editor ArgumentException: An item with the same key has already been added · Issue #714 · Unity-Technologies/com.unity.netcode.gameobjects (github.com) Though I guess there has been many changes on Network for GameObjects since then.
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How to parent a NetworkObject in Netcode. For holding and using an item (example: holding, dropping, or shooting gun?)
Ok so while writing this I went and found in the github project for the netcode gameobjects an example of grabbing an item, have a look~ https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/blob/develop/testproject/Assets/Scripts/GrabbableBall.cs
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Can I save my broken UNET game?
Netcode for GO: https://github.com/Unity-Technologies/com.unity.netcode.gameobjects
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[Netcode] Behaviour index was out of bounds. Did you mess up the order of your NetworkBehaviours?
Turns out downgrading Netcode for Gameobjects from 1.0.1 to 1.0.0 is the solution for this. Here's the link for the working version of Netcode: Netcode v1.0.0
- A Unity environment created in URP for my portfolio
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How to handle turn based multiplayer
Steam Networking (I used Unity therefore, this was also very helpful: Facepunch Steamworks / MLAPI)
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Is Netcode NetworkID enough to decide recipient of data?
This is in NetworkTransform line 360 in the Unity Netcode https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/blob/9ffd22b158fbac5ea824cb7e9e237d2d8b782ed0/com.unity.netcode.gameobjects/Components/NetworkTransform.cs
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Its the little things that break you
I bet you're using Mirror. I peeked at their code base (and Unity's new netcode project) and decided to write my own networking framework instead. It sucks to be stuck with problems that someone else created.
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Is Unity MLAPI ever getting updates?
I think they rebranded it to netcode for gameobjects. Github repo seems to update daily: https://github.com/Unity-Technologies/com.unity.netcode.gameobjects
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Unity wants to support you as you create Lobby experiences for multiplayer games (Survey)
E.g. We just released Boss Room, our new multiplayer sample game. It is built using our experimental version of MLAPI, the mid-level netcode Unity acquired last year. MLAPI is fully open-source under a MIT license. We're continuing to develop it in the open, taking both RFCs and PRs from the community. More info can be found both on our GitHub page and Multiplayer Docs site. https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi https://docs-multiplayer.unity3d.com/ Best wishes!
What are some alternatives?
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
Mirror - #1 Open Source Unity Networking Library
pinmame - PinMAME - Pinball Multiple Arcade Machine Emulator
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
APC - Arduino Pinball Controller
LiteNetLib - Lite reliable UDP library for Mono and .NET
vpinball - Visual Pinball
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
pbm - Pinball Map
VoiceChatManager - An SCP: SL plugin which allows to record players' voice chat and play custom audios globally or in the proximity of a specific position or player.
dmd-extensions - A toolbox for virtual pinball dot matrix displays.
SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.