VisualPinball.Engine
PokemonUnity
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VisualPinball.Engine | PokemonUnity | |
---|---|---|
10 | 5 | |
386 | 1,656 | |
- | 1.5% | |
9.1 | 6.6 | |
3 months ago | 8 months ago | |
C# | C# | |
GNU General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VisualPinball.Engine
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Getting into Pinball
If there are any pinhead game devs out there, we're still working on the next generation of Visual Pinball, called VPE[1].
However, given the current drama around Unity, we're currently looking into Godot to evaluate how much effort it would take to port, and how Godot will support our needs.
[1] https://github.com/freezy/VisualPinball.Engine
- PinMAME vs MAME (2015+)
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Pinball is booming in America, thanks to nostalgia and canny marketing
Pinball on computers is thriving too.
Visual Pinball X ("VPX", see https://www.vpforums.org/index.php?app=downloads&showcat=51) runs community authored recreated tables with ROMs dumped from the hardware. The physics engine has good performance and authenticity.
Another project, Visual Pinball Engine, ported the C++-based physics engine to Unity (https://github.com/freezy/VisualPinball.Engine) through its DOTS & "HPC#" (C# with manual memory management extensions) approach. Unity adoption means you can play high fidelity tables right in your browser (https://appmana.com/watch/pinball).
Then there's commercial platforms like Pinball FX and people building VPX rendering in VR.
It's maybe the biggest simulation scene I know of. The community fills many niches. Rigs of Rods & Beam.ng for the idea, "Microsoft Flight Simulator, but for cars." XMage & Spellsource for "Magic the Gathering or Hearthstone but you write your own cards." Unreal Engine for Fortnite is a big entry for the open world community authored content dominated by Minecraft, with submarine stuff like Facepunch's S&box (think Garry's Mod 2.0) coming up.
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Pinball FX Steam Page is up
No it's just a modernising of the engine and gfx for modern machines. a lot of the VPX devs and table makers are actively helping create VPE as it's an open source project on github. https://github.com/freezy/VisualPinball.Engine
- Visual Pinball Terminator 2 adapted to Unreal Engine 5.1
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Sneak peek at a little personal project. (3D render)
We're developing this: https://github.com/freezy/VisualPinball.Engine/
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Future Pinball – A Real Time Pinball Development System
Shameless plug, we're working on a next-gen pinball simulator called Visual Pinball Engine[1]. It's free and open source, using Unity, and will eventually support importing FP's table format.
It's still WIP, but we've put a lot of focus on tooling, so anyone can easily create tables.
Quick video here: https://www.youtube.com/watch?v=_CfZImFl1ME
[1] https://github.com/freezy/VisualPinball.Engine
- Just another VPE video of Volley
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I've been prototyping a Raccoon Pinball game in my spare time
We've been working on an open source pinball framework for Unity for a while now, in case you're interested: https://github.com/freezy/VisualPinball.Engine
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Why are there no pinball games with level editors?
Documentation: https://docs.visualpinball.org/ Repository: https://github.com/freezy/VisualPinball.Engine Screenshots: https://github.com/freezy/VisualPinball.Engine/wiki/Unity-Screenshots
PokemonUnity
- *exits Unity after staring at scene for 5 seconds*
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How do you get out of dev hell due to lack of manpower in a voluntary based development team?
And also, you might look into using assets instead of coding all the systems yourself. With a quick search I found this project, perhaps it might be of use? https://github.com/PokemonUnity/PokemonUnity
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Emulating Pokemon 2.5D Graphics
https://github.com/PokemonUnity/PokemonUnity https://youtube.com/watch?v=XozaGOtIGys
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Help Needed! Creating a Two-Player Pokemon Experience.
if you're dead set on unity tho, this exists: https://github.com/PokemonUnity/PokemonUnity i haven't looked much into it yet, so i don't know how fully-featured it is. it seems like the developer left it very incomplete but it gets contributions from other people from time to time.
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3d battle system?
There's also PokémonUnity, but it's also very much a dead project and I don't remember if its combat system is 3D, or if only its overworld is.
What are some alternatives?
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
pinmame - PinMAME - Pinball Multiple Arcade Machine Emulator
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
pkhex-bulk-egg-generator - Bulk generate eggs in PKHeX.
APC - Arduino Pinball Controller
fungus - An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
vpinball - Visual Pinball
santorini-unity-minimax - Artificial Intelligence with Minimax algorithm in Santorini board game in Unity (C#)
pbm - Pinball Map
TileMaps - Example repository for organizing generic tile maps in Unity with C#