VimMode.spoon
OpenNefia
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VimMode.spoon | OpenNefia | |
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14 | 4 | |
657 | 99 | |
- | - | |
0.0 | 9.6 | |
about 1 year ago | over 2 years ago | |
Lua | Lua | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VimMode.spoon
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Ask HN: Small scripts, hacks and automations you're proud of?
- https://github.com/dbalatero/VimMode.spoon - Vim mode everywhere
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I think I've been poisoned by something called vim
VimMode.spoon (open source, free)
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VI-bindings everywhere - does it exist?
I have a Hammerspoon plugin that does a fairly decent job: https://github.com/dbalatero/VimMode.spoon
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History and Effective Use of Vim
A friend of mine I met through my own similar (free) library is developing this like a madman: https://kindavim.app
It costs $3/month (coffee) but for a Vim person like me I gladly pay. Making this work across macOS is a total mess and a full-time job, and it's not trivial work.
If you want a free version, I have https://github.com/dbalatero/VimMode.spoon as a Hammerspoon plugin that works pretty OK, but I'm not actively developing it and prefer the kindaVim app at this point.
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after kindaVim that adds Vim moves to any UI element on macOS, here's my second app: Wooshy. reach those UI elements through searching the whole macOS UI.
there's some free solutions out there like Karabiner-Elements(https://karabiner-elements.pqrs.org) (but doesn't manipulate/calculate text, just key mapping) and VimMode.spoon (https://github.com/dbalatero/VimMode.spoon). if you don't wanna bother with setting those up there's also one-time payment stuff, that are basically wrappers around Karabiner Elements.
- Vim for the whole macOS—kindaVim stable is out: Vim motions in UI, native apps, browsers, Electron apps, etc.
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How to rebind a combination of keys?
I wrote this to handle a 2 letter key sequence being pressed (to support jk entering vim mode): https://github.com/dbalatero/VimMode.spoon/blob/master/lib/key_sequence.lua
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Win-Vind: Become an instant ninja in operating Windows at the speed of thought
Love to see this windows project! If anyone wants some MacOS Vim functionality everywhere, I have a small library I maintain for that: https://github.com/dbalatero/VimMode.spoon
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if you're on macOS and you love Vim so much that you want it anywhere 🔥️🔥️🔥️
Better solution: https://github.com/cknadler/vim-anywhere, for neovim users (and probably vim users) you can utilize some apple script as well: https://blog.schembri.me/post/neovim-everywhere-on-macos/. For those of you who want to try org-mode and evil, https://github.com/tecosaur/emacs-everywhere is awesome. And if you don't want to use an editor, a similar project (using Hammerspoon) is available here: https://github.com/dbalatero/VimMode.spoon
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Vim moves to macOS.
and also let's not forget the awesome VimMode.spoon from dbalatero: https://github.com/dbalatero/VimMode.spoon
OpenNefia
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OpenNefia progress update - Lots of vanilla and variant features added
The code for all these mods lives here, if you're curious to see what the modding system looks like right now. I think that, even if some of the mods are incomplete in their current state, they implement several of the useful features that I was wanting to port from the start, so having any amount of progress towards completing them isn't a bad thing. They're also implemented as separate mods, so if they get too buggy they can be disabled easily.
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Emacs is the 2D Command-line Interface
Well, it's not Elisp, but:
https://github.com/Ruin0x11/OpenNefia
It's an engine rewrite of an old roguelike I used to play in Lua. I'm trying to experiment with making a game where the engine is similar in flexibility to Emacs.
It has an Emacs frontend, and I designed it with the zealotry of an Emacs user, meaning it has advice, hooks, interactive evaluation and runtime module hotloading. You can run anything the engine can run from a REPL (and cause all the state to become broken easily).
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OpenNefia Progress - Custom Nefia support
I recently implemented nefias in my engine rewrite of Elona, called OpenNefia. Hopefully the ability to generate lots of new dungeons in addition to the ones in vanilla would make the game more interesting. Here are few I made, as part of a mod:
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What is your “I don't care if this succeeds” project?
An engine rewrite of a Japanese roguelike I played a lot. I liked Emacs, so I decided to see what would happen if I tried writing it in the style of what Steve Yegge calls "living systems", where all the code is interactively callable in-game and reusable in mods. There is no scripting layer, the implementation and extension language are one and the same (Lua). I like to think of the engine as a massive programming runtime with a bunch of libraries and functions made for the sole purpose of modding the game. You could whip up a scratch buffer and start tinkering around with the game state or prototyping new mods fairly quickly.
The engine is not general purpose either, it's specific to the quirks of the original game. The number of weird ideas that I could graft onto it keeps increasing with each week. Yet, without feature parity and stability with the original, it's a long way away from having those things.
Another downside is going back and playing the original now isn't as fun, because I keep thinking I'm playing the rewrite and expecting bugs to pop up at ever corner. Working on a project like this for so long affects your perception of the end result in ways you can't easily unsee.
Also gets pretty lonely working on something alone for years you're not sure anyone will care about when it's playable.
What are some alternatives?
vopono - Run applications through VPN tunnels with temporary network namespaces
3DreamEngine - 3DreamEngine is an *awesome* 3d engine for LÖVE.
scraper - A scraper for EmulationStation written in Go using hashing
rotLove - Roguelike Toolkit in Love. A Love2D/lua port of rot.js
vimac - Productive macOS keyboard-driven navigation
transient - Transient commands
firenvim - Embed Neovim in Chrome, Firefox & others.
max-downforce - Pseudo 3d racer written in Lua and LÖVE
exomind - A personal knowledge management tool hosted on your own personal cloud
WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
go-plugin - Golang plugin system over RPC.
listudy - Listudy - chess training server