VelcroPhysics
2DFPhysics
Our great sponsors
VelcroPhysics | 2DFPhysics | |
---|---|---|
3 | 2 | |
649 | 45 | |
- | - | |
1.8 | 0.3 | |
over 2 years ago | over 3 years ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VelcroPhysics
-
How easy is Monogame for a beginner coming from game engines?
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
-
Are things like colliders already built-in or should I program “everything” in Monogame?
Back in my indie days, I shipped a few 2D games with the Farseer physics engine on XNA to Xbox 360 and Windows phone. It's not dead either, the project lives on as Velcro Physics.
- Jeg har COVID selvom jeg er vaccineret. AMA.
2DFPhysics
-
Cross Platform Determinism?
I had not seen that rollback library before, but considering I'm working on a fighting game, GGPO is perfect! Considering it's a sprite-based fighting game, I plan on using this 2D physics library for deterministic collision detection.
-
Fighting Game Networking?
I plan to use this in place of Box2D.
What are some alternatives?
pymunk - Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
PhysicsExamples2D - Examples of various Unity 2D Physics components and features.
Backroll - Unity C# Port of GGPO built atop Hourai Networking
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
soft-float-starter-pack - Software implementation of floating point numbers and operations
ai2thor - An open-source platform for Visual AI.
BedcoreProtect - BedcoreProtect is a fast, efficient, data logging and anti-griefing tool for PocketMine servers. Rollback and restore any amount of damage.
MonoGame.Extended - Extensions to make MonoGame more awesome
Backroll - Unity C# Port of GGPO built atop Hourai Networking
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
Incremental - Incremental Deterministic Decimal Number Type in C#