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wine | gamescope | |
---|---|---|
74 | 56 | |
1,121 | 2,633 | |
4.5% | 5.3% | |
10.0 | 9.7 | |
1 day ago | 8 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wine
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Did Ubisoft just break Ubisoft Connect when using Linux/Wine/Proton?
Much like it did before this commit.
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GE-Proton8-1 Released
Both Proton and Wine are open-source, there's not much to be gained by trapping any possible development to only folks working at Valve when there are thousands would happily help for free, on top of those Valve already pays.
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Any idear when Proton 8 will be released ?
Valve doesn't use upstream Wine. They use their own fork: https://github.com/ValveSoftware/wine
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For those wondering about Diablo 4 beta launching today
The 'No GPU Found' error is caused by https://github.com/ValveSoftware/wine/commit/51ce414a1f41fcaa415c4d3b4edd6b96ba711a35
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is there a way to spoof a direct x version ?
Here is a github issue that describe it better https://github.com/ValveSoftware/wine/issues/177
- New Proton Experimental Update fixes the 2K and Ubisoft launchers not working on the Steam Deck
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Ubisoft just broke their games on Linux desktop and Steam Deck
Looks like Proton Experimental just fixed it. https://github.com/ValveSoftware/wine/commit/ae2fad7338cc2f914536469656448ecb5fdcf294
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GE-Proton7-44 Released
I'm pretty sure Eggroll is reffering to this Gnome 43 specific ALT+TAB fix which was merged in Proton Experimental last week: https://github.com/ValveSoftware/wine/pull/169
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Anno 1800 Multiplayer Error
A solution is in progress. Give it a few weeks, or build Proton yourself. https://github.com/ValveSoftware/wine/issues/172
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How to debug Cyberpunk 2077 crash in Wine?
Then, if you managed to attach gdb, source this script and run lsf. After that let the game continue until you hit the crash and you should be able to get a backtrace with symbols (don't forget to use a radv build with debug symbols left in.
gamescope
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The Linux graphics stack in a nutshell, part 1
I think your information is quite outdated. The HWC overlay planes are heavily used, you can see this trivially just doing a 'dumpsys SurfaceFlinger' or grabbing a systrace/perfetto trace. When it falls back to GPU composition it's very obvious as there's a significant hit to latency and more GPU contention.
The overlay capabilities of the modern Snapdragons are also quite absurd. They support like upwards of a dozen overlays now and even have FP16 extended sRGB support. Some HWCs (like the one in the steam deck) even have per plane 3D LUTs for HDR tone mapping (ex https://github.com/ValveSoftware/gamescope/blob/master/src/d... )
The composition is bandwidth heavy of course, but for static scenes there's a cache after the HWC in the form of panel self refresh.
- Gamescope -- How do I get this to work on Endeavouros?
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Firefox Is Going to Try and Ship with Wayland Enabled by Default
One of the unfortunate things about Wayland is every compositor will have its own quality of implementation affecting things like latency.
With XOrg, especially in the pre-compositing days, you could choose whatever WM you want and it wouldn't have any impact on the rendering performance of X clients. Once the Composite extension was added and everyone started running composited X desktops, that started to change, and the increased latency already started appearing - in an arguably worse architecture than Wayland because there were often three processes involved with lots of IPC per draw: X-Client->X-Server->X-Compositor->X-Server->CRTC. At least in Wayland it's more like Wayland-Client->Wayland-Compositor->CRTC.
If you're unhappy with the rendering latency of your Wayland sessions, it may be worth trying alternative compositors... they likely vary significantly. The Valve/Steam folks have made a minimal one specifically optimized for games/low-latency [0]. I doubt the SteamDeck would be seeing as much success as it is if Wayland were so problematic in this department.
[0]: https://github.com/ValveSoftware/gamescope
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BG3 splitscreen on two monitors?
Use gamescope.
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Help needed to confirm two 3.5 bugs
While streaming from the Deck to another device (phone with Steam Link app or another PC running steam), taking a screenshot on the Deck (hold the steam or ... button, and press R1) crashes the session (https://github.com/ValveSoftware/gamescope/issues/961). This one also impacts Decky Recorder. If you're recording the screen or have replay mode on and take a screenshot, you'll have a crash.
- I haven't seen much posted about it here, so I wanted to point out Valve's gamescope micro-compositor (Linux Gaming)
- Gamescope adds support for Reshade effects
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Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
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FYI on video corruption in cmd and terminal windows
Hey folks. I've got a 11900H motherboard and use the iGPU and stock Intel graphics drivers that I keep current. Even at baseline (so without overclocking of any kind, with good Corsair memory sticks configured without XMP and regardless of voltage), I would be able to use Windows 11 and the CMD or Terminal programs without issue but after some time they would be corrupt and unreadable. The fix was in Terminal, go into Settings, then Render, and turn on Software Rendering. I hope this helps someone else. FYI the corruption was very much like other Intel UHD graphics samples reported in this link: https://github.com/ValveSoftware/gamescope/issues/356
What are some alternatives?
wine-ge-custom - My custom build of wine, made to use with lutris. Built with lutris's buildbot.
gamescope-session - ChimeraOS session on Gamescope - Own personal repository, issues and forks should be made on ChimeraOS/gamescope-session
wine-tkg - Wine source generated by the wine-tkg build system. See wine-tkg-config.txt for config.
gamemode - Optimise Linux system performance on demand
Proton - Compatibility tool for Steam Play based on Wine and additional components
holoiso - SteamOS 3 (Holo) archiso configuration
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
Magpie - English Translation of Magpie
sway - i3-compatible Wayland compositor
FidelityFX-FSR - FidelityFX Super Resolution
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.