VVVVVV
Mindustry
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VVVVVV | Mindustry | |
---|---|---|
28 | 272 | |
6,816 | 20,969 | |
- | - | |
9.7 | 9.9 | |
6 days ago | 3 days ago | |
ActionScript | Java | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VVVVVV
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why are gamedevs so against sharing code?
*The Monkey's Paw curls* https://github.com/TerryCavanagh/VVVVVV
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Can you give an example of well-designed C++ code, and explain why you think it is so?
Yeah, just look at this beauty! https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_version/src/Game.cpp
- Ask HN: Favourite Open Source Game?
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Is making a game supposed to be this messy?
Finally, games are really that complex. Check out for example Terry Cavanagh's blog post on releasing the source code for VVVVVV, and check out the source for Game.cpp (although keep in mind this was ported from ActionScript).
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Nothing but the truth here..
So it seems to be an unofficial policy rather than a written rule, if those allegations are true (remember that those are Wolfire's claims of what Valve said). Certainly there doesn't seem to be consistent enforcement - for instance Tales of Maj'Eyal is free, but $7 on Steam. Apparently there are some minor differences - does that mean that they can claim that it's a "separate version" and hence doesn't need price parity, even though 99.9% of the game is identical? There's also VVVVVV, which is open source (albeit years after initial commercial release) where you can freely build the exact same copy as on Steam ($5), including steamworks support. Does that count as a "separate version" when you just have to compile code? Admittedly these are two indie games, albeit extremely well-known ones, but then - isn't Wolfire Games also an indie studio?
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Any professional devs struggle with fear of breaking stuff?
VVVVV's game logic includes a switch-statement with over 4000 cases.
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Don't neglect Open Source Games! They'll be great on Steam Deck!
Source: https://github.com/TerryCavanagh/VVVVVV/blob/master/LICENSE.md
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Devs who open source their games, why?
Also VVVVVV wasn't actually open sourced. It's source available. In particular, per its license, it explicitly forbids selling copies:
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What are the best/most fun games for which the entire code has been made open source?
VVVVVV
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VVVVVV getting its first update in seven years: bug fixes, editor updates, 60FPS support
He released the source code to VVVVV over a year ago the community has be making constant updates since then https://github.com/TerryCavanagh/VVVVVV I mean Terrys own immediate follow up tweet:
Mindustry
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Lessons from Open-Source Game Projects
Mindustry - The automation tower defence RTS. Java
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Mindustry: Open-source automation tower defense game
Does it make sense to publish Deb packages for this game?
Also this commit: https://github.com/Anuken/Mindustry/commit/5548e727501793479...
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Factorio: Space Age
Or Mindustry, which is open source: https://mindustrygame.github.io/
Mindustry has two "planets" and they play entirely differently. The newer one, Erekir, is a mix of Factorio, tower defense and RTS elements.
I actually liked it a bit more than Factorio, because it is less complex.
I didn’t really like the first planet though (Serpulo) and stopped after playing through Erekir twice.
Or (while on the subject of Factorio) Mindustry:
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The complete guide to publishing free software video games
Not sure what qualifies as 'highly successful', 'from the start', etc. but Mindustry[0] is GPL, is actively updated, accepts and includes contributions from third parties and is available commercially.
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⟳ 3 apps added, 54 updated at f-droid.org
Mindustry (version 7-fdroid-144.3): A factory-based sandbox tower defense game
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There is a lot of native Linux games. What would you recomend?
Mindustry. Fun, straightforward RTS.
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What is your favourite Foss game?
github source: https://github.com/Anuken/Mindustry
- Tetris?
What are some alternatives?
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
playforia-minigolf - Client & Server for Minigolf Game known from Playforia/Playray/Appeli. Written in Java.
steam - ☁️ Python package for interacting with Steam
MindustryBuilds - Latest builds for Mindustry
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
Lila - ♞ lichess.org: the forever free, adless and open source chess server ♞ [Moved to: https://github.com/lichess-org/lila]
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
Agar.IO Clone
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Unciv - Open-source Android/Desktop remake of Civ V
chad_launcher
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite