VVVVVV
CnC_Remastered_Collection
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VVVVVV | CnC_Remastered_Collection | |
---|---|---|
28 | 22 | |
6,816 | 18,058 | |
- | 4.9% | |
9.7 | 0.0 | |
13 days ago | over 1 year ago | |
ActionScript | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VVVVVV
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why are gamedevs so against sharing code?
*The Monkey's Paw curls* https://github.com/TerryCavanagh/VVVVVV
- It just keeps getting worse the more you scroll
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How to install old(er) linux games with unmet dependencies?
VVVVVV at least has since become open source.
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Good Games for 13 year old laptop with linux mint (Its a Mac book pro 5.1)
VVVVVV - A platformer where you flip gravity instead of jumping. Was recently open-sourced to celebrate the game's 10th anniversary!
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Can you give an example of well-designed C++ code, and explain why you think it is so?
Yeah, just look at this beauty! https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_version/src/Game.cpp
- Ask HN: Favourite Open Source Game?
- how would i make a game like VVVVVV
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Is making a game supposed to be this messy?
Finally, games are really that complex. Check out for example Terry Cavanagh's blog post on releasing the source code for VVVVVV, and check out the source for Game.cpp (although keep in mind this was ported from ActionScript).
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Nothing but the truth here..
So it seems to be an unofficial policy rather than a written rule, if those allegations are true (remember that those are Wolfire's claims of what Valve said). Certainly there doesn't seem to be consistent enforcement - for instance Tales of Maj'Eyal is free, but $7 on Steam. Apparently there are some minor differences - does that mean that they can claim that it's a "separate version" and hence doesn't need price parity, even though 99.9% of the game is identical? There's also VVVVVV, which is open source (albeit years after initial commercial release) where you can freely build the exact same copy as on Steam ($5), including steamworks support. Does that count as a "separate version" when you just have to compile code? Admittedly these are two indie games, albeit extremely well-known ones, but then - isn't Wolfire Games also an indie studio?
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Seems Steam Deck verification is using Proton instead of native builds in some instances
I think it's worth noting VVVVVV has actually been open-sourced https://github.com/TerryCavanagh/VVVVVV
CnC_Remastered_Collection
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Well it’s happened again…
That's just a clone game though. And the originals were actually made open source with the release of the remaster.
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Is it possible to see the code of 90s computer games?
Not most, but quite a few legendary ones were released in a "source available engine, paid maps" kind of way. Check out Id Software's github for a couple versions of DOOM, Quake and Wolfenstein. EA has released Command & Conquer's source code (here).
- i found kanes dog
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RedEdit 98 Pro Is Back After 25 years...
You could just look through the source code and see if you can spot anything though.
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How to smooth and spread A* paths for an RTS
If anyone curious about some historic examples here is the pathfinding code from the C&C/Red Alert games
>The path algorithm works by following a LOS path to the target. If it collides with an impassable spot, it uses an Edge following routine to get around it. The edge follower moves along the edge in a clockwise or counter clockwise fashion until finding the destination spot. The destination is determined by Find_Path. It is the first passable that can be reached (so it will handle the doughnut case, where there is a passable in the center of an unreachable area).
https://github.com/electronicarts/CnC_Remastered_Collection/...
https://github.com/electronicarts/CnC_Remastered_Collection/...
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Silicon Valley layoffs aren’t just a cost-cutting measure. They’re a culture reset.
That being said bespoke development being done badly is the source of horror stories. It's like old games C++ being notoriously "horrible garbage hacks" and yet, code like this or this is very well documented and not bad.
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OpenRA: Open-source RTS game engine for games such as Command and Conquer
What do you more than this? https://github.com/electronicarts/CnC_Remastered_Collection
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Mod creator here - having trouble updating a mod on the steam workshop
I merged the upstream branch of the source code into my mod branch, did a new build, moved teh required files into the mod folder and confirmed the mod worked locally.
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The source code to Wipeout has been released / leaked. "For educational and preservation purposes."
The source is wrapped up in DLLs so it can run in their frontend, but all of the old game source is there: https://github.com/electronicarts/CnC_Remastered_Collection
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Creationist Claims I Don't Understand: The Necessity For a Wholly (or Mostly) Functional Genome
As a specific example, the code for the Command & Conquer video games was released by Electronic Arts awhile back. Looking at some of the code for C&C: Red Alert (https://github.com/electronicarts/CnC_Remastered_Collection/tree/master/REDALERT), I was struck by how many comments were included. For example, this is a snippet from one of the source files (HOUSE.CPP):
What are some alternatives?
Celeste - Celeste Bugs & Issue Tracker + some Source Code
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
osu - rhythm is just a *click* away!
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
proposals - Tracking WebAssembly proposals
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
cncra2yr - Unofficial C&C: Red Alert 2 Yuri's Revenge soaked in WINE and Snapped for Linux
SNKRX - A replayable arcade shooter where you control a snake of heroes.
Vanilla-Conquer - Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
oolite - The main Oolite repository.
cannonball - Cannonball: An Enhanced OutRun Engine