VVVVVV
AmnesiaTheDarkDescent
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VVVVVV | AmnesiaTheDarkDescent | |
---|---|---|
28 | 7 | |
6,816 | 3,442 | |
- | 0.7% | |
9.7 | 0.0 | |
7 days ago | over 3 years ago | |
ActionScript | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VVVVVV
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why are gamedevs so against sharing code?
*The Monkey's Paw curls* https://github.com/TerryCavanagh/VVVVVV
- It just keeps getting worse the more you scroll
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How to install old(er) linux games with unmet dependencies?
VVVVVV at least has since become open source.
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Good Games for 13 year old laptop with linux mint (Its a Mac book pro 5.1)
VVVVVV - A platformer where you flip gravity instead of jumping. Was recently open-sourced to celebrate the game's 10th anniversary!
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Can you give an example of well-designed C++ code, and explain why you think it is so?
Yeah, just look at this beauty! https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_version/src/Game.cpp
- Ask HN: Favourite Open Source Game?
- how would i make a game like VVVVVV
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Is making a game supposed to be this messy?
Finally, games are really that complex. Check out for example Terry Cavanagh's blog post on releasing the source code for VVVVVV, and check out the source for Game.cpp (although keep in mind this was ported from ActionScript).
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Nothing but the truth here..
So it seems to be an unofficial policy rather than a written rule, if those allegations are true (remember that those are Wolfire's claims of what Valve said). Certainly there doesn't seem to be consistent enforcement - for instance Tales of Maj'Eyal is free, but $7 on Steam. Apparently there are some minor differences - does that mean that they can claim that it's a "separate version" and hence doesn't need price parity, even though 99.9% of the game is identical? There's also VVVVVV, which is open source (albeit years after initial commercial release) where you can freely build the exact same copy as on Steam ($5), including steamworks support. Does that count as a "separate version" when you just have to compile code? Admittedly these are two indie games, albeit extremely well-known ones, but then - isn't Wolfire Games also an indie studio?
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Seems Steam Deck verification is using Proton instead of native builds in some instances
I think it's worth noting VVVVVV has actually been open-sourced https://github.com/TerryCavanagh/VVVVVV
AmnesiaTheDarkDescent
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Do you like Amnesia: The Bunker? How about replaying the classic on a mobile device? Meet the new version of my android port of Amnesia: The Dark Descent with updated graphics!
Looks like the source code is publicly available: https://github.com/FrictionalGames/AmnesiaTheDarkDescent and the Sclerosis (this port) developers are preventing the game from being distributed anywhere: https://createam.itch.io/sclerosis " P.S.: Frictional Games prohibited anywhere to distribute my remake, so I'm posting the full version for free without any restrictions on my itch.io in the hope that soon the game will appear on all kinds of forums and sites, after which I will probably hide the game from there. Version v1.7 will remain the final version for Sclerosis: The Dark Descent. "
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Can someone explain to me what pointers are in C++ and how they work through an allegory?
This curiosity grew even more when I downloaded Amnesia source code and saw in there LOTS of Pointers, but I have no idea what I'm looking at (just yet, I hope).
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Quake | Update 1 Release Notes
Here is the source code to amnesia the dark descent https://github.com/FrictionalGames/AmnesiaTheDarkDescent crazy how that exists when you say it can't exist
- Amnesia: The Dark Descent Android port by a Russian developer is nothing short of amazing, it is well optimized that even a SD439 chip can run it full speed on medium.
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"HZD PC Revisited" by Digital Foundry (mentioned remaining issues catalogued in comments)
The game engine that runs Amnesia was written by 2 guys, uses OpenGL (which is a hell to begin with, especially on different hardware) and does use some quite advanced shading stuff for its low complexity. They released the code btw. if anyone is interested.
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C++ and game engines
As for Amnesia it's a similar story; They're using their own in-house engine which does itself use SDL. FrictionalGames recently open sourced Amnesia so you can take a look if you wish: https://github.com/FrictionalGames/AmnesiaTheDarkDescent
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Games on GitHub – A list of popular/awesome video games hosted on GitHub
Project is seemingly dead with the latest commit being from 2018.
Two major games with code on github I can think of are Amnesia: The Dark Descent (1) and Celeste (2)
(1) https://github.com/FrictionalGames/AmnesiaTheDarkDescent
What are some alternatives?
Celeste - Celeste Bugs & Issue Tracker + some Source Code
osu - rhythm is just a *click* away!
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
tgstation - The /tg/station branch of SS13.
SNKRX - A replayable arcade shooter where you control a snake of heroes.
awesome-frontend-games - This is a curated list dedicated to games developed using web technologies
oolite - The main Oolite repository.
unknown-horizons - Unknown Horizons official code repository