Rack
JUCE
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Rack | JUCE | |
---|---|---|
156 | 105 | |
3,965 | 6,096 | |
0.5% | 2.3% | |
8.6 | 9.5 | |
9 days ago | 2 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Rack
- VCV Rack – The Eurorack Simulator
- Ambient improvisation with DIY modular synth and electric guitar
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Would you guys recommend buying Nexus for a beginner
VCV Rack - Modular Synth
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Ask HN: Comment here about whatever you're passionate about at the moment
> It’s haven’t bought any Modular’s yet but I’m really looking forward to getting into other on the new year.
http://cardinal.kx.studio
https://vcvrack.com/
The former is libre and gratis, runs as a standalone or plugin and in the browser!! and is based on the latter.
Ther former has a libre and gratis standalone version, the plugin version is non-gratis.
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Ask HN: Whats the modern day equivalent of 80s computer for kids to explore?
A music synthesizer. It's a pathway to learning electronics, music, and the nature of sound. There are cheap kits, cheap synths, lots of kinds of synths, and there are much more complicated and expensive systems you can grow into. You can get software synths also, VCV Rack is a free though complex one:
https://vcvrack.com/
However I'd recommend an inexpensive hardware one with real knobs you can turn, like one of the Korg Volca series:
https://www.korg-volca.com/en/
Recording the sounds can lead into exploring all the concepts and gear involved in recording and mixing music. It's not mutually exclusive with doing other things also, you can play with both synths and computers and being involved with something artistic can add dimensions to and an escape from the nature of classwork/work.
Some other suggestions: gardening, high voltage electronics (with lots of supervision), electronics, photography, movie making, ham radio (gnu radio), show lighting systems (there's more than disco lights, robotics is involved), robotics, acoustic instruments (guitar, piano, flute, drums), sensors (you don't necessarily have to know electronics, get a data logger with built in sensors), weather monitoring/forecasting, hydraulic systems (with supervision), wood working, metal working, 3D printing, bird watching, painting, minibikes/small engines.
- What Is the Future of the DAW?
- Good eurorack learning resources for a complete beginner?
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I love synthesizers, but I suck at synthesis and sound design?
What really opened my eyes was the Nord Micromodular; it taught me what I just described. It showed me how limited other synths were - but that limitation was a trade-off because it's much faster to make something on a fixed-structure synth than on a modular, in most cases. Nowadays, you can use https://vcvrack.com/ instead of a small limited box that needs Windows 98 to run the editor on.
- Should I pull the trigger?
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Long time Cubase user who is leaving a more traditional electronic workflow to modular hardware... Bitwig seems to be the DAW more for this style possibly? Any opinions first hand?
Also I would suggest the paid version of VCV rack which works as a VST too ( the free version is just stand alone ) Expecially when experimenting with modular ( believe me, it can save you a fortune whilst you learn what different modules do ) I would also recommend Omri Cohens Youtube channel for learning this too.
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
Cardinal - Virtual modular synthesizer plugin
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
BespokeSynth - Software modular synth
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
BespokeSynth - Software modular synth [Moved to: https://github.com/BespokeSynth/BespokeSynth]
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
zynthian-sys - System configuration scripts & files for Zynthian.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
curriculum - The open curriculum for learning web development
audiogridder - DSP servers using general purpose computers and networks
DaisySP - A Powerful DSP Library in C++
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.