urho3d

Game engine (by urho3d)

Urho3d Alternatives

Similar projects and alternatives to urho3d

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better urho3d alternative or higher similarity.

urho3d reviews and mentions

Posts with mentions or reviews of urho3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-05.
  • Which engine/program do you use?
    1 project | /r/SoloDevelopment | 23 Aug 2022
    Urho3D, an open source C++ game engine.
  • C++ Game Engine?
    2 projects | /r/gamedev | 5 Aug 2022
    I believe Urho3d supports MacOS (see 'about' page on the legacy website).
  • Any Small c++ Engine for an fps game
    1 project | /r/gamedev | 1 Aug 2022
    Urho3D
  • I'd like to learn game engine development - where to even start?
    2 projects | /r/gamedev | 30 May 2022
    If you're literally clueless your best bet is to first start learning with an existing clean-ish engine like Urho3D implementing whatever feature/screwing-around or start with a framework like nVidia's Donut that gets you your window and basic rendering in place.
  • Game Engine Renderer Architecture regarding UI
    1 project | /r/gamedev | 26 Mar 2022
    I would recommend tracking through the gist of Urho3D's batch/batchqueue stuff as it's a reasonable setup that is very intelligible (if you speak C++), it's not the greatest thing on the planet but you should be able to roughly grok it in an afternoon. Doing draw batch-pumps greatly streamlines the final drawing code.
  • Game engine for programmars
    17 projects | /r/gamedev | 5 Mar 2022
    You could try Urho3D or its newer fork rbfx.
  • Preferred game engine
    2 projects | /r/gamedev | 25 Jan 2022
    I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
  • What is the lightest C++ 3D game engine for Linux?
    2 projects | /r/gamedev | 23 Dec 2021
    You might be interested in Urho3D.
  • I need a REALLY lightweight engine
    3 projects | /r/gamedev | 20 Dec 2021
    If you don't mind something experimental, there is a C# version of Urho3D that is in fairly active development. There is also a C#-scriptable branch of the Urho3D fork, rbfx, located here. Both of these projects are still pretty in-the-works, but are still pretty usable.
  • achieving 00's / ps2 graphics
    1 project | /r/gamedev | 25 Sep 2021
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Stats

Basic urho3d repo stats
24
4,265
9.8
about 1 year ago

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