urho3d
magictools
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urho3d | magictools | |
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24 | 4 | |
4,265 | 12,842 | |
- | - | |
9.8 | 6.3 | |
about 1 year ago | 2 months ago | |
C++ | ||
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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urho3d
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Which engine/program do you use?
Urho3D, an open source C++ game engine.
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C++ Game Engine?
I believe Urho3d supports MacOS (see 'about' page on the legacy website).
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Any Small c++ Engine for an fps game
Urho3D
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I'd like to learn game engine development - where to even start?
If you're literally clueless your best bet is to first start learning with an existing clean-ish engine like Urho3D implementing whatever feature/screwing-around or start with a framework like nVidia's Donut that gets you your window and basic rendering in place.
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Game Engine Renderer Architecture regarding UI
I would recommend tracking through the gist of Urho3D's batch/batchqueue stuff as it's a reasonable setup that is very intelligible (if you speak C++), it's not the greatest thing on the planet but you should be able to roughly grok it in an afternoon. Doing draw batch-pumps greatly streamlines the final drawing code.
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Game engine for programmars
You could try Urho3D or its newer fork rbfx.
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Preferred game engine
I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
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What is the lightest C++ 3D game engine for Linux?
You might be interested in Urho3D.
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I need a REALLY lightweight engine
If you don't mind something experimental, there is a C# version of Urho3D that is in fairly active development. There is also a C#-scriptable branch of the Urho3D fork, rbfx, located here. Both of these projects are still pretty in-the-works, but are still pretty usable.
- achieving 00's / ps2 graphics
magictools
- Vilken väg i livet ska man ta?
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Where can I get free ambient music and sfx to layer into my BGM?
Bookmark this list of resources (here for audio) and start digging.
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I made a gsheet of all the most useful Game Dev links I know of
All you need to do is to make a repo with a README.md file in it. Check out this repo: https://github.com/ellisonleao/magictools#readme
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C++ 3D Graphics Frameworks / Game Frameworks ?
Not only C++, but many useful things here: https://github.com/ellisonleao/magictools#engines-and-frameworks
What are some alternatives?
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
awesome-haxe-gamedev - Resources for game development on haxe
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
awesome-repos - A curated list of GitHub Repositories full of FREE Resources.
rbfx - Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
awesome-leading-and-managing - Awesome List of resources on leading people and being a manager. Geared toward tech, but potentially useful to anyone.
Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript