urho3d
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urho3d | Font-Awesome | |
---|---|---|
24 | 211 | |
4,265 | 72,973 | |
- | 0.2% | |
9.8 | 4.9 | |
about 1 year ago | 15 days ago | |
C++ | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
urho3d
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C++ Game Engine?
I believe Urho3d supports MacOS (see 'about' page on the legacy website).
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I'd like to learn game engine development - where to even start?
If you're literally clueless your best bet is to first start learning with an existing clean-ish engine like Urho3D implementing whatever feature/screwing-around or start with a framework like nVidia's Donut that gets you your window and basic rendering in place.
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Game engine for programmars
You could try Urho3D or its newer fork rbfx.
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Preferred game engine
I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
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What is the lightest C++ 3D game engine for Linux?
You might be interested in Urho3D.
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I need a REALLY lightweight engine
If you don't mind something experimental, there is a C# version of Urho3D that is in fairly active development. There is also a C#-scriptable branch of the Urho3D fork, rbfx, located here. Both of these projects are still pretty in-the-works, but are still pretty usable.
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Twitter's new font, Chirp, is apparently giving some users headaches
This looks very much as if the font renderer is aggressively hinting to the pixel grid vertically, but not horizontally. That’s a known trick for getting a decent compromise between crisp text (along the baselines and tops of letters) with subpixel horizontal kerning.
I doubt the Android renderer is really broken and no-one has noticed until now, so I’d guess the font either has bad hinting, or more likely it’s just being displayed at an awkward size and vertical positions are being rounded in an awkward way. You can see the slight deviations from the baseline in the iOS screenshots, it’s just much more subtle as it isn’t being hinted.
(Source: I contributed a little bit to font rendering in Urho3D, to fix some similar text aliasing glitches: https://github.com/urho3d/Urho3D/issues/1953)
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3D game engine for lower end pcs
Urho3D works on mobiles, Windows, Mac, and even on the R Pi. It's a code-first engine with a minimal editor.
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2D game framework/engine that is mostly code driven (not GUI-driven)
Urho3D, rbfx
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Godot support for 3D is too primitive, and Unity has become a wild mess over the years. Is Unreal Engine the only remaining option for 3D projects?
You might give rbfx a look. It is an actively developed fork of Urho3D that has pretty decent, and actively developed, 3D rendering.
Font-Awesome
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How to build a Good Portfolio Website - My Approach.
Icons: Fontawesome Development: HTML, SCSS, JavaScript Deployment: Github + Netlify
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Free Icons for your reactjs and web applications
1. Font Awesome
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[Accessibility] Points to Consider When Adding aria-label to Icon Font Elements
The following is an example of defining Font Awesome:
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A Developer’s Guide to Implementing a Design System (Part 1)
Of course, we have many different ways of solving this problem. Some of the most common include pre-existing third-party icon libraries (such as Font Awesome), icons bundled into a third-party component library (like the Kendo UI Icons), or a completely custom set of icons designed and maintained by your design team. Obviously, going 100% custom will require more work (on both the design and dev side), but might be worth it to achieve a truly unique look – or if the UI will require icons for uncommon symbols or concepts.
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Crafting A Minimalist Portfolio Website with SvelteKit and Pico CSS
The featured GitHub projects are dynamically retrieved through the power of the GitHub GraphQL API. The blog posts are seamlessly pulled in using the Dev.to API. Additionally, Redis is used to cache the GitHub and Dev.to API responses for 1 hour to reduce the number of API calls. Icons are provided by Font Awesome through their kit from the CDN. I've also implemented the new View Transition API feature to enhance the user experience.
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Font Awesome - (One of My Favorites)
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What is your favourite place to find icons?
None of the above. I love this place
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Small web-UI for the masterpasswordapp deterministic password generator
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Let's build a Google Maps clone with React, Leaflet, and OneSDK
Additionally, I am going to use Font Awesome to add icons to our project. This will make it visually appealing and add to its overall design:
What are some alternatives?
heroicons-ui
nerd-fonts - Iconic font aggregator, collection, & patcher. 3,600+ icons, 50+ patched fonts: Hack, Source Code Pro, more. Glyph collections: Font Awesome, Material Design Icons, Octicons, & more
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
feather - Simply beautiful open-source icons
obsidian-icons-plugin - Add icons to your Obsidian notes – Experimental Obsidian Plugin
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
heroicons - A set of free MIT-licensed high-quality SVG icons for UI development.
rbfx - Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
polybar - A fast and easy-to-use status bar