urho3d VS Cinder

Compare urho3d vs Cinder and see what are their differences.

Cinder

Cinder is a community-developed, free and open source library for professional-quality creative coding in C++. (by cinder)
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urho3d Cinder
24 26
4,265 5,230
- -
9.8 5.9
about 1 year ago 9 days ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

urho3d

Posts with mentions or reviews of urho3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-05.

Cinder

Posts with mentions or reviews of Cinder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.
  • UI framework with C++ simulation.
    2 projects | /r/Simulations | 15 Apr 2023
    Have you come across openFrameworks (https://openframeworks.cc/) or Cinder (https://libcinder.org/)?
  • Learning C++ for Multimedia and Audio programming
    5 projects | /r/cpp | 25 Jan 2023
  • SDL, SFML, other libraries for game development in C++...?
    5 projects | /r/gamedev | 29 Oct 2022
    I only used SFML, currently making a 2D isometric game. I really like it so far overall, easy to use IMO, pretty well documented. Does what I need it to do. Heard good things about SDL2 and also Cinder++ (https://libcinder.org/) also.
  • GUI Tips C++
    3 projects | /r/cpp_questions | 31 Aug 2022
    What kind of game? You might be better off using a game engine unless it's more of a simple starter project. Check out https://libcinder.org/ or see lots of engines here: https://github.com/collections/game-engines
  • Something like p5.js but for C++
    4 projects | /r/opengl | 8 May 2022
    Try Cinder (https://libcinder.org/). I have not tried it myself but it seems to have the same goals as P5 and Processing (ie. creative coding).
  • What is the most engaging coding language to start with...
    10 projects | /r/ADHD_Programmers | 27 Apr 2022
    or its C++ cousins openFrameworks and Cinder
  • I'm having a hard time staying committed to learning C++ and OpenGL for game development.
    6 projects | /r/cpp | 31 Mar 2022
    Mid Level [Three.js (WebGL)(https://libcinder.org/) Mesh, Geometry, Material, Lighting] [Graphics Library]
  • Getting started with graphics programming on a mac?
    9 projects | /r/GraphicsProgramming | 12 Nov 2021
    Depends on what kind of graphics programming you are wanting to do. If you are looking towards like experiential or generative or stuff of that ilk, I'd look at https://libcinder.org or https://openframeworks.cc
    9 projects | /r/GraphicsProgramming | 12 Nov 2021
    - If you're having trouble getting OpenGL stuff to compile, while I have not checked on Monterey, things like openFrameworks and Cinder still compile fine on Mac last I looked. Granted you're still limited to certain OpenGL versions but that's at least something to try to get started.
  • Tool for visualizing simulation
    2 projects | /r/GraphicsProgramming | 2 Sep 2021
    I looked far and wide and here's what I got: - OpenGL: It lets me do everything I want, but I also have to start from scratch (camera matrices, input handling, shader programming, etc). - Abstractions over OpenGL ((Cinder)[https://libcinder.org/] and (Magnum)[https://magnum.graphics/]): Easier to use when compared to pure OpenGL, but they still require a considerable amount of manual work to get them to show hair strands on screen. - Game engines: I still haven't tried any, but my concern is whether or not they would let me use my own code to do all the simulation (collision detection, movement computation, etc).

What are some alternatives?

When comparing urho3d and Cinder you can also consider the following projects:

OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

Qt - Qt Base (Core, Gui, Widgets, Network, ...)

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

rbfx - Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.

Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

raylib - A simple and easy-to-use library to enjoy videogames programming

Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

OpenSceneGraph - OpenSceneGraph git repository