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AudioKit
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Unwrap | AudioKit | |
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86 | 9 | |
2,261 | 10,343 | |
- | 0.9% | |
0.0 | 6.5 | |
3 months ago | 27 days ago | |
Swift | Swift | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
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SwiftUI - Row of Buttons Acting As One
Thanks to Paul Hudson at Hacking With Swift, I recently learned that what I thought was a bug in SwiftUI is actually a feature. Paul says in one of his 100 Days of SwiftUI videos - which I highly highly recommend for anyone wanting to learn Swift and/or SwiftUI - even the most experienced iOS developers are often gobsmacked by this quirk of the code. I knew right away what he was talking about - I had encountered it myself, turned in a feedback report to Apple, and found a work-around. But according to Paul, it's not a bug, it's a feature! He encourages his viewers to spread the word, so that's what I'm doing.
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Ask HN: Advice on Starting a YouTube Channel?
disclaimer: no channel, just an observer
Is YouTube the only medium you're considering?
For business, my understanding is that people now find success mainly though multi-channel and upgrade channels, so you would have some shorts/tic-toks, substack, instagram, twitter, ... (Which suggests some IDE support for the various artifacts being repurposed...) The goal seems to be to convert ~0.5% of the free folks to the $200 upsell: the batch of books, the online course (esp. if constantly updated). See e.g., Kat Norton, https://www.hackingwithswift.com, ...
While my personal preference runs to no-fluff-just-stuff, success seems to lie in motivating people with each step, with curiosity and enthusiasm, in part because that targets people who want to do X, but find themselves blocked (in part from frustration, loneliness, ...). It's probably a lot easier to unblock people who are just confused and frustrated, than to give focused people real insight. It may be more valuable as well, to lift all boats.
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📣 Apollo will close down on June 30th. Reddit’s recent decisions and actions have unfortunately made it impossible for Apollo to continue. Thank you so, so much for all the support over the years. ❤️
Anything Paul Hudson (https://www.hackingwithswift.com)
- From "Hello World" To Your First Job, The Self-Taught iOS Roadmap I Wish I Had When I Started, What To Know For Beginners
- Ask HN: Resources to Learn macOS Development?
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What are your favorite sources (blogs, newsletters, YouTube channels) for learning and keeping up with Swift?
Hacking with Swift has been a favorite of mine for a while.
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I’m an iOS dev who wants to learn Kotlin and Android development - any tips?
SwiftUI is definitely the way of the future, and is super easy to use, especially in combination with RxSwift or Combine. I’d start there if I were you! [Hacking with Swift](www.hackingwithswift.com) is a fantastic jumping off point.
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Made this snappy Dynamic Island animation (Third day of learning SwiftUI)
https://www.hackingwithswift.com/ is a great resource and there's also https://designcode.io/ where I got the dynamic ring idea from :)
- Website
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From Flutter development to iOS native development
Huh? Paul Hudson has tons of UIKit stuff. Check his website hacking with swift. Most of his newer videos are all swiftUI though.
AudioKit
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I spent the xmas break learning how to make my own plugins
It seems to be the industry standard at least. I have played around with iPlug2 and AudioKit a little bit but not enough to really form an opinion. (iPlug2 is described by the authors as "not production ready" and AudioKit is mac / ios only)
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How to make something like audacity in IOS?
You’re up for a lot of work, but I would start with AudioKit which is an abstraction over AVFoundation.
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A curated list of Open Source example iOS apps developed in Swift
AudioKit - Audio synthesis, processing, and analysis platform for iOS.
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Best way to consume CMake based C lib in Swift for iOs/desktop
I can’t help with that, but I would suggest looking at AudioKit. Even if it doesn’t help you replace that dependency, it might give you pointers for doing it yourself.
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Ask HN: How to get started with audio programming?
If you are on macOS, AudioKit is a nice simplified layer on top of CoreAudio and CoreMidi: https://github.com/AudioKit/AudioKit
What are some alternatives?
EZAudio - An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
AudioPlayer - AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote).
SwiftySound - SwiftySound is a simple library that lets you play sounds with a single line of code.
MusicKit - A framework for composing and transforming music in Swift
Beethoven - :guitar: A maestro of pitch detection.
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
StreamingKit - A fast and extensible gapless AudioPlayer/AudioStreamer for OSX and iOS (iPhone, iPad)
AudioPlayerSwift - AudioPlayer is a simple class for playing audio in iOS, macOS and tvOS apps.
novocaine - Painless high-performance audio on iOS and Mac OS X
FDWaveformView - Reads an audio file and displays the waveform
TheAmazingAudioEngine2 - The Amazing Audio Engine is a sophisticated framework for iOS audio applications, built so you don't have to.
sound-fader-ios - A sound fader for AVAudioPlayer written in Swift for iOS, tvOS and macOS.