UnrealTournamentPatches VS apulse

Compare UnrealTournamentPatches vs apulse and see what are their differences.

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UnrealTournamentPatches apulse
92 9
892 608
4.1% -
6.3 0.0
about 1 month ago almost 2 years ago
Forth C
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnrealTournamentPatches

Posts with mentions or reviews of UnrealTournamentPatches. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-11.

apulse

Posts with mentions or reviews of apulse. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-07.
  • Would ALSA + alsamixer + apulse Suite Me/My Use Case?
    4 projects | /r/linuxquestions | 7 Dec 2022
    Most of my audio comes from Firefox, Steam, and other random miscellaneous programs. I'm wondering if I can rely on apulse for this? If I need to do some configuration that's more than okay, but if it's super buggy or hardly works then it's not worth the trouble. If anyone has experience with apulse I would love to hear more about it.
  • Switching the Linux graphics stack from GLX to EGL
    5 projects | news.ycombinator.com | 30 Oct 2021
    I read this and my first thought is "oh shit, is Firefox about to stop working?"

    some of us like our software to be stable and reliable, and not switch to the newest bullshit just because they can. I'm still bitter about being forced to find a workaround for FF requiring pulseaudio. Am I now gonna need to find a workaround for this? I run FF 94 right now, and will upgrade with trepidation...

    (shoutout to https://github.com/i-rinat/apulse. THANKS.)

  • Pipewire as an ALSA replacement in Fedora
    1 project | /r/Fedora | 2 May 2021
    Rather than re-compile firefox, maybe take a look at https://github.com/i-rinat/apulse which provide a shim to eliminate pulse.
  • Is firefox supposed to work with pulseaudio only?
    1 project | /r/linuxquestions | 26 Mar 2021
    Firefox does use PulseAudio for output. I don't run an ALSA-only setup, but I believe you can use apulse to emulate PA over ALSA for specific applications like so: apulse firefox
  • Keeping old linux games running?
    3 projects | /r/linux_gaming | 24 Mar 2021
    When launching the binary set LD_LIBRARY_PATH to include the oldlibs directory, e.g. LD_LIBRARY_PATH=/home/badsector/oldlibs. Some very old games may also need older versions of C++ library, you can find those in some older distros' "compat" packages, e.g. this one from SuSE 9.1 will contain most files you'll need - do not install the package, just extract the needed files. A few games may need convincing to use these files, use LD_PRELOAD for that. In addition some games may use OSS instead of ALSA so you'll need a wrapper. An OSS-to-PulseAudio wrapper is often available and you can preload it either with padsp (which will only work with the native version though, so no 32bit apps in 64bit linux) or doing it manually with LD_PRELOAD (which is basically what padsp does). There should be OSS support module for plain ALSA too if you do not have/want PulseAudio (or you can extract the relevant libraries from the padsp and use them with apulse).
  • pulseaudio not starting
    1 project | /r/linuxquestions | 11 Mar 2021
    apulse?
  • `Pulseaudio -k`, or a pro audio user's perspective on Linux's sound stack
    3 projects | /r/linux | 10 Feb 2021
    I think there are a lot more than your two solutions, for example there is apulse to run pulseaudio applications on top of ALSA. Of course your bluetooth headset will probably not work well with that, you'd still need another daemon like pulseaudio or pipewire to get good results there.
  • Making Sense of the Audio Stack on Unix
    4 projects | news.ycombinator.com | 7 Feb 2021
    I don't think that's important. In practice you can also use the pulseaudio API and that will work everywhere because of this: https://github.com/i-rinat/apulse
  • PulseAudio, upstream: FreeBSD support: meson build, import downstream patches, more improvements – merge request 277, merged
    1 project | /r/freebsd | 22 Jan 2021
    This has been a life saver for me on GNU/Linux https://github.com/i-rinat/apulse

What are some alternatives?

When comparing UnrealTournamentPatches and apulse you can also consider the following projects:

d3d8to9 - A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.

bluez-alsa - Bluetooth Audio ALSA Backend

luxtorpeda - Steam Play compatibility tool to run games using native Linux engines

zynthian-sys - System configuration scripts & files for Zynthian.

rpcs3 - PS3 emulator/debugger

pulseaudio-module-xrdp - xrdp sink / source pulseaudio modules

dhewm3 - dhewm 3 main repository

openQA - openQA web-frontend, scheduler and tools.

Vulkan-Guide - One stop shop for getting started with the Vulkan API

wine-nine-standalone - Build Gallium Nine support on top of an existing WINE installation

pa-notify - PulseAudio or PipeWire volume notification