UnityURPToonLitShaderExample VS unity-fbm-clouds

Compare UnityURPToonLitShaderExample vs unity-fbm-clouds and see what are their differences.

UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP (by ColinLeung-NiloCat)

unity-fbm-clouds

FBM Parallax Clouds for Unity build-in render pipeline. (by alexmalyutindev)
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UnityURPToonLitShaderExample unity-fbm-clouds
6 1
5,890 4
- -
7.3 3.2
8 days ago over 2 years ago
ShaderLab HLSL
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityURPToonLitShaderExample

Posts with mentions or reviews of UnityURPToonLitShaderExample. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-11.

unity-fbm-clouds

Posts with mentions or reviews of unity-fbm-clouds. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityURPToonLitShaderExample and unity-fbm-clouds you can also consider the following projects:

unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)

Eyeball - Unity VFX Shader Graph sample

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment

rvc - A 32-bit RISC-V emulator in a shader (and C)

NoiseShader - Noise shader library for Unity

MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact